Wrecker Romp (Yellow) (Promo)
Wrecker Romp (Yellow) (Promo) $2.75
As an additional cost to play Wrecker Romp, discard a random card.
Wrecker Romp (Red) (Promo)
Wrecker Romp (Red) (Promo) $8.95
As an additional cost to play Wrecker Romp, discard a random card.
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Viserai (Promo)
Viserai (Promo) from $12.95
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token.
Even Bigger Than That! (Yellow) (Promo)
Even Bigger Than That! (Yellow) (Promo) $12.95
Play Even Bigger Than That! only if you've dealt {p} damage this turn. Opt 2, then reveal the top card of your deck. If it has {p} greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card.
Jack-o'-lantern (Blue) (Promo)
Jack-o'-lantern (Blue) (Promo) $0.75
Banish the top card of your deck. If it's blue, create a Runechant token. Go again
Jack-o'-lantern (Yellow) (Promo)
Jack-o'-lantern (Yellow) (Promo) $0.75
Banish the top card of your deck. If it's yellow, create a Runechant token. Go again
Test of Vigor (Promo)
Test of Vigor (Promo) $0.75
When this defends, clash with the attacking hero. The winner creates a Vigor token.
Test of Might (Promo)
Test of Might (Promo) $0.95
When this defends, clash with the attacking hero. The winner creates a Might token.
Run into Trouble (Promo)
Run into Trouble (Promo) $0.35
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Wall of Meat and Muscle (Promo)
Wall of Meat and Muscle (Promo) $0.35
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.
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Mechanical Strength (Blue) (Promo)
Mechanical Strength (Blue) (Promo) $2.75
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
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Mechanical Strength (Yellow) (Promo)
Mechanical Strength (Yellow) (Promo) $0.95
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
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Mechanical Strength (Red) (Promo)
Mechanical Strength (Red) (Promo) $0.75
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Blue) (Promo)
Liquid-Cooled Mayhem (Blue) (Promo) $0.95
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
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Liquid-Cooled Mayhem (Red) (Promo)
Liquid-Cooled Mayhem (Red) (Promo) $0.95
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Soup Up (Blue) (Promo)
Soup Up (Blue) (Promo) $7.95
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Blue) (Promo)
Heavy Artillery (Blue) (Promo) $0.55
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Heavy Artillery (Yellow) (Promo)
Heavy Artillery (Yellow) (Promo) $0.55
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Banneret of Vigor (Promo)
Banneret of Vigor (Promo) $0.75
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Herald of Tenacity (Blue) (Promo)
Herald of Tenacity (Blue) (Promo) $1.25
When this hits, put it into your hero's soul. Dominate. Phantasm
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