Fool's Gold (Promo)
Fool's Gold (Promo)
When this is discarded, create a Gold token.
$2.95
Earth Form (Red) (Promo)
Earth Form (Red) (Promo)
When this hits, create an Embodiment of Earth token.
$2.95
Second Tenet of Chi: Moon (Promo)
Second Tenet of Chi: Moon (Promo)
If you've transcended this turn, this gets "When this chain link resolves, draw a card."
$2.95
Hostile Encroachment (Promo)
Hostile Encroachment (Promo)
When this attacks a hero, they draw a card.Crush - When this deals 4 or more damage to a hero, they discard a card.
$2.95
Power Stance (Promo)
Power Stance (Promo)
At the start of your turn, destroy this, then your dagger attacks get +1POWER this turn.
$2.95
Art of Dragon: Claw (Promo)
Art of Dragon: Claw (Promo)
When this attacks, if it is Draconic, it gets "When this hits a hero, destroy all cards in their arsenal."
$2.95
Sacred Art: Immortal Lunar Shrine (Promo)
Sacred Art: Immortal Lunar Shrine (Promo)
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.)If you've played another blue card this turn, choose 3. Otherwise, choose 1;Create 2 Spectral Shield tokens.Put a +1POWER counter on each aura with ward you control.Transcend
$2.95
Sacred Art: Jade Tiger Domain (Promo)
Sacred Art: Jade Tiger Domain (Promo)
Legendary (You may only have 1 Sacred Art: Jade Tiger Domain in a constructed deck.)If you've played another blue card this turn, choose 3. Otherwise, choose 1;Create 2 Crouching Tigers in your hand.Your Crouching Tigers get +1POWER this turn.Transcend
$2.95
Hala Goldenhelm (Promo)
Hala Goldenhelm (Promo)
While Hala is face down in arsenal, at the start of your turn, you may turn her face up. While Hala is face up in arsenal, whenever a sword attack you control hits, it gains go again and put an lesson counter on Hala. Then if there are 2 or more lesson counters on Hala, banish her, search your deck for Glistening Steelblade, put it face up in arsenal, and shuffle.
$2.95
Sic 'Em Shot (Yellow) (Promo)
Sic 'Em Shot (Yellow) (Promo)
(Arrows can only be played from arsenal and only if you control a bow.) Go again
$2.95
Wrecker Romp (Yellow) (Promo)
Wrecker Romp (Yellow) (Promo)
As an additional cost to play Wrecker Romp, discard a random card.
$2.95
Wrecker Romp (Red) (Promo)
Wrecker Romp (Red) (Promo)
As an additional cost to play Wrecker Romp, discard a random card.
$2.95
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Tarpit Trap (Promo)
Tarpit Trap (Promo)
When this defends an attack with go again, the next time an attack action card hits this turn, effects don't trigger.
$2.95
Lace with Inertia (Red) (Promo)
Lace with Inertia (Red) (Promo)
Your next arrow attack this turn gains +3{p} and "When this hits a hero, create a Frailty token under their control." Go again
$2.95
Spike with Frailty (Red) (Promo)
Spike with Frailty (Red) (Promo)
Target attack action card with stealth gains +3{p} and "When this hits a hero, create an Inertia token under their control."
$2.95
Spike with Inertia (Red) (Promo)
Spike with Inertia (Red) (Promo)
Target attack action card with stealth gains +3{p} and "When this hits a hero, create a Frailty token under their control."
$2.95
Release the Tension (Red) (Promo)
Release the Tension (Red) (Promo)
Your next arrow attack this turn gains +3{p} and "Defense reactions can't be played from arsenal this chain link." Go again
$2.95
Emeritus Scolding (Red) (Promo)
Emeritus Scolding (Red) (Promo)
Deal 4 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 6 arcane damage to them.
$2.95
Macho Grande (Blue) (Promo)
Macho Grande (Blue) (Promo)
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
$2.95
Polar Blast (Blue) (Promo)
Polar Blast (Blue) (Promo)
Target opposing hero may pay [1 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
$2.95