Truce
Truce from $7.95
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
Lightning Greaves
Lightning Greaves from $31.95
Instant -- {r}, destroy this: Instant cards you play this turn get go again. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Widow Web Crawler
Widow Web Crawler from $2.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
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Unsheathed
Unsheathed from $19.95
Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again." Go again
Count Your Blessings (Yellow)
Count Your Blessings (Yellow) from $0.95
Gain X{g}, where X is 2 plus the number of Count Your Blessings in your graveyard.
Arc Lightning
Arc Lightning from $0.75
Aurora Specialization (You may only have this in your deck if your hero is Aurora.) Whenever you go again this turn, deal 1 arcane damage to any target. The next action card you play this turn gets go again. Go again
Widow Back Abdomen
Widow Back Abdomen from $2.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Eclectic Magnetism
Eclectic Magnetism from $6.95
When this attacks, you may play a non-attack action card this chain link as though it were an instant.
Count Your Blessings (Red)
Count Your Blessings (Red) from $0.95
Gain X{g}, where X is 3 plus the number of Count Your Blessings in your graveyard.
Null <> Shock
Null <> Shock from $2.95
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.) Meld (You may play 1 or both halves of this card. Each costs 1.) Deal 1 arcane damage to any target.
Electromagnetic Somersault (Red)
Electromagnetic Somersault (Red) from $0.25
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Snuff Out
Snuff Out from $1.95
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.
Sigil of Brilliance
Sigil of Brilliance $9.95
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.) At the beginning of your action phase, destroy this. When this leaves the arena, draw a card.
Arcane Polarity (Red)
Arcane Polarity (Red) from $0.25
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 4{g}.
Eternal Inferno
Eternal Inferno from $1.95
Deal 4 arcane damage to any target. Surge - If this deals more than 4 damage, banish it. You may play it this turn.
Rootbound Carapace (Yellow)
Rootbound Carapace (Yellow) from $0.15
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Gustwave of the Second Wind
Gustwave of the Second Wind from $4.95
Combo - If Surging Strike was the last attack this combat chain, this gets go again.
Summer's Fall (Red)
Summer's Fall (Red) from $0.20
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Sigil of Aether
Sigil of Aether $5.95
At the beginning of your action phase, destroy this. When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Malefic Incantation (Yellow)
Malefic Incantation (Yellow) from $0.25
Go again This enters the arena with 2 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
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