Super Slam Singles
Cut a Long Story Short
from $1.75
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, they discard their hand."
Battered, Beaten, and Broken
from $0.95
When this attacks a hero, intimidate them.
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy an intimidated card they own." (Put it into their graveyard.)
Energetic Impact
from $0.95
When this defends together with a card with 6 or more {p}, create a Vigor token.
Tempest Palm Gustwave
from $1.75
Combo - If Surging Strike was the last attack this combat chain, this gets +2{p}.
If this is played at chain link 3 or higher, this gets go again.
Cries of Encore
$3.95
When this attacks a hero, if you have less life than them, the crowd cheers you.If you've been cheered this turn, this gets "When this hits a hero, you may play an aura of suspense from your graveyard this turn."
Channel the Tranquil Domain
$0.95
Go again
When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Beat of the Ironsong
from $1.75
Choose X+1, where X is the number of +1{p} counters on an attacking Dawnblade;
Target Dawnblade attack gets +1{p}.
Target Dawnblade attack gets go again.
Cards defending target Dawnblade attack can't gain {d}.
Damage target Dawnblade attack would deal can't be prevented.
Gauntlets of Tyrannical Rex
from $34.95
Action -- {r}, {t}: Your next attack this turn gets +1{p}. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Mocking Blow (Yellow)
from $0.20
When this attacks a hero, if you have more {g} than them, the crowd boos you.
If you've been booed this turn, this gets +3{p}.
Steal Victory
from $0.25
When this defends, steal an aura token the attacking hero controls. (Gain control of it.)
Song of Sinew
from $0.95
Reveal the top 4 cards of your deck. Your next attack this turn gets +X{p}, where X is the number of cards with 6 or more {p} revealed this way. Put them back in any order.
Go again
Light Up the Leaves
from $1.95
Deal 6 arcane damage to any target.
Instant -- Discard this and an Earth card: Prevent the next 6 arcane damage target source would deal this turn.
Ironfist Revelation
from $14.95
When this defends, you may turn a face-down card with crush in your arsenal face-up. If you do, put a +1{p} counter on it.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Buckwild (Red)
from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Mocking Blow (Blue)
from $0.25
When this attacks a hero, if you have more {g} than them, the crowd boos you.
If you've been booed this turn, this gets +2{p}.
Smashing Ground
from $0.75
If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal."
Warmonger's Diplomacy
from $31.95
Starting with the hero to your left, each hero chooses war or peace.
If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions.
If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Thespian Charm
$0.25
Choose any number;
Destroy a Might or Vigor token.
The crowd cheers you.
Return an aura permanent you control to its owner's hand.