Super Slam Singles
Mage Hunter Arrow
from $0.95
Instant -- Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal.
When this hits a Runeblade or Wizard hero, you may destroy an aura they control.
New Horizon
from $9.95
If you have a face-up card in your arsenal, you have an additional arsenal zone.
When this is destroyed, destroy all cards in your arsenal.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Fix the Match
from $2.95
When this attacks, search your deck for a card, then shuffle and put that card on top.
Whenever a card defends this, clash with the defending hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cutting Retort
from $1.95
When this attacks a hero, you may pay up to {r}{r}{r}. Destroy that many aura tokens with different names they control. If you do, this gets +1{p} for each aura destroyed this way.
Unexpected Backhand (Blue)
from $0.25
When you win a clash revealing this, deal 1 damage to the other hero.
Edge of Their Seats (Red)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +5{p}.
Two Steps Ahead
from $0.35
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
Hit the Gas
from $0.55
Maxx Specialization (You may only have this in your deck if your hero is Maxx.)
Turn any number of Hyper Drivers in your banished zone face-down and gain that many action points. If 3 or more cards are turned face-down this way, draw a card.
Felling of the Crown
$3.95
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
Bully Tactics
from $0.75
When this attacks a hero, you may pay up to {r}{r}{r}. Intimidate them that many times. (They banish that many random cards from their hand face-down. At the beginning of the end phase, return them to their hand.)
Wee Wrecking Ball
from $0.20
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.
Tough Smashup (Red)
from $0.25
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Goon Beatdown
from $0.25
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, the crowd boos you."
Hungry for More
from $0.75
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, gain 3{g}.
Adaptive Alpha Mold
from $12.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Spew Obscenities
from $0.20
If you control a Confidence or Might token, this gets +1{p}.
When this hits a hero, create a Confidence and a Might token.
Offensive Behavior
from $0.25
If you control a Might or Vigor token, this gets +1{p}.
When this hits a hero, create a Might and a Vigor token.