(PRE-ORDER) Super Slam Singles
Super Slam Singles are now available for Pre-Order!
Super Slam Pre-Orders will ship out on release day, Friday September 26th, 2025
Super Slam Pre-orders can be picked up IN Shop during Pre-Release Week Retail Hours starting at 3pm on Friday, Sept 19th.

Take the Bait
from $8.95
Riptide Specialization (You may only have this in your deck if your hero is Riptide.)
Search your deck for a card, then shuffle and put it on top.
Create a Bait token under an opponent's control.
Go again

No Hero Stands Alone
from $8.95
While this is in any zone, if you've controlled a Toughness token this turn, this gets +3{d} and ambush. (While this is in your arsenal, you may defend with it.)
When this defends, clash with the attacking hero. The winner may choose an attacking or defending card to get -3{p} and -3{d} this chain link.


Thespian Charm
$7.95
Choose any number;
Destroy a Might or Vigor token.
The crowd cheers you.
Return an aura permanent you control to its owner's hand.

Reckless Stampede
from $7.95
Whenever a card defends this, clash with the defending hero. The winner deals 1 damage to the other hero. Each hero may put their revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Outside Interference
$7.95
Instant -- Discard this: You may reveal a Reviled attack action card from your inventory and put it into your hand.


Adaptive Alpha Mold
from $7.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Golden Heart Plate
$6.95
Legendary Olympia Specialization (You may only have 1 Golden Heart Plate in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Golden Gauntlets
$6.95
Legendary Olympia Specialization (You may only have 1 Golden Gauntlets in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Golden Galea
$6.95
Legendary Olympia Specialization (You may only have 1 Golden Galea in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Golden Gait
$6.95
Legendary Olympia Specialization (You may only have 1 Golden Gait in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Never Give Up
from $5.95
Instant -- {r}{r}, put this on the bottom of your deck: Target defending action card gets +3{d} this chain link. Activate this only while it's in your graveyard, you have less {g} than each other hero, and you've been cheered this turn.

Up on a Pedestal
from $4.95
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters or leaves the arena, you may put a Revered or Guardian attack action card from your graveyard on top of your deck.

Turning Point
from $4.95
When this defends, if you have less {g} than the attacking hero, the crowd cheers you.
While this is defending, if you've been cheered this turn, it gets +3{d}.

Jaws of Victory
from $4.95
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets go again.

Parched Terrain
from $4.95
Heroes can't gain {g}.
At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.

No Tall Tales
from $4.95
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."

Mage Hunter Arrow
from $4.95
Instant -- Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal.
When this hits a Runeblade or Wizard hero, you may destroy an aura they control.

Catch of the Day
from $4.95
Your next arrow attack this turn gets +2{p}.
If a go fish effect would trigger this turn, instead it triggers twice.
Go again