Super Slam Singles
Vigorous Smashup (Blue)
from $0.25
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Sadistic Scowl
from $0.25
Your next attack this turn gets +5{p}.
Intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Go again
Disarm
from $0.20
When this attacks, if you've been cheered this turn, create a Toughness token.
When this defends, if it has 6 or more {d}, the attacking hero puts a card from their hand on the bottom of their deck.
Comeback Kid (Red)
from $0.35
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets +1{p}.
Two Steps Ahead
from $0.55
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
No Hero Stands Alone
from $0.65
While this is in any zone, if you've controlled a Toughness token this turn, this gets +3{d} and ambush. (While this is in your arsenal, you may defend with it.)
When this defends, clash with the attacking hero. The winner may choose an attacking or defending card to get -3{p} and -3{d} this chain link.
Hit the Gas
from $0.65
Maxx Specialization (You may only have this in your deck if your hero is Maxx.)
Turn any number of Hyper Drivers in your banished zone face-down and gain that many action points. If 3 or more cards are turned face-down this way, draw a card.
Fix the Match
from $1.95
When this attacks, search your deck for a card, then shuffle and put that card on top.
Whenever a card defends this, clash with the defending hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Unexpected Backhand (Blue)
from $0.25
When you win a clash revealing this, deal 1 damage to the other hero.
Edge of Their Seats (Red)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +5{p}.
Story Beats (Blue)
from $0.25
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Full of Bravado (Blue)
from $0.25
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Gallow, End of the Line
$0.95
Action -- {r},{t}: Attack
Instant -- {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit.
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Battlefield Beacon
from $0.75
When this attacks, choose 1 for each card you've banished from your soul this combat chain. You may choose the same mode up to 3 times;
Create a Courage token.
Create a Toughness token.
Create a Vigor token.
Tough Smashup (Yellow)
from $0.20
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Rough Up (Red)
from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Goon Beatdown
from $0.25
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, the crowd boos you."
Act of Glory (Blue)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4{p}.