Super Slam Singles
Good Natured Brutality
$0.55
When this defends, if you have no cards in hand, it gets +6{d} and the crowd cheers you.
Edge of Their Seats (Red)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +5{p}.
Sadistic Scowl
from $0.25
Your next attack this turn gets +5{p}.
Intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Go again
Two Steps Ahead
from $0.35
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
Parched Terrain
from $0.55
Heroes can't gain {g}.
At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
Mage Hunter Arrow
from $0.75
Instant -- Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal.
When this hits a Runeblade or Wizard hero, you may destroy an aura they control.
Light Up the Leaves
from $0.95
Deal 6 arcane damage to any target.
Instant -- Discard this and an Earth card: Prevent the next 6 arcane damage target source would deal this turn.
Hit the Gas
from $0.75
Maxx Specialization (You may only have this in your deck if your hero is Maxx.)
Turn any number of Hyper Drivers in your banished zone face-down and gain that many action points. If 3 or more cards are turned face-down this way, draw a card.
Thespian Charm
$0.25
Choose any number;
Destroy a Might or Vigor token.
The crowd cheers you.
Return an aura permanent you control to its owner's hand.
Villainous Pose (Red)
from $0.25
Your next attack this turn gets +4{p}.
The crowd boos you.
Go again
Unexpected Backhand (Yellow)
from $0.20
When you win a clash revealing this, deal 1 damage to the other hero.
Goon Beatdown
from $0.25
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, the crowd boos you."
Smashing Ground
from $0.75
If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal."
Sold out
Golden Gauntlets
$7.95
Legendary Olympia Specialization (You may only have 1 Golden Gauntlets in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Fix the Match
from $1.95
When this attacks, search your deck for a card, then shuffle and put that card on top.
Whenever a card defends this, clash with the defending hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Offensive Behavior
from $0.20
If you control a Might or Vigor token, this gets +1{p}.
When this hits a hero, create a Might and a Vigor token.
Sold out
Cheap Shot
from $0.20
If you've been booed this turn, you may play this as though it were an instant.
Deal 2 damage to target hero unless they discard a card.
Sold out
Golden Gait
$3.95
Legendary Olympia Specialization (You may only have 1 Golden Gait in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Bully Tactics
from $0.55
When this attacks a hero, you may pay up to {r}{r}{r}. Intimidate them that many times. (They banish that many random cards from their hand face-down. At the beginning of the end phase, return them to their hand.)
Wee Wrecking Ball
from $0.20
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.