Calming Breeze (Red)
Calming Breeze (Red) from $0.35
The next 3 times you would be dealt damage this turn, prevent 1 of that damage.
Under the Trap-Door
Under the Trap-Door from $1.95
Stealth Instant -- Discard this: Banish target trap from your graveyard. If you do, you may play it this turn and if it would be put into the graveyard this turn, instead banish it.
Ring of Roses
Ring of Roses from $4.95
Legendary Verdance Specialization (You may only have 1 Ring of Roses in your deck, and only if your hero is Verdance.) The first time you deal arcane damage each turn, gain 1{g}.
Trot Along (Blue)
Trot Along (Blue) from $0.25
Your next attack with 3 or less base {p} this turn gets go again. Go again
Orb-Weaver Spinneret (Red)
Orb-Weaver Spinneret (Red) from $2.95
Equip a Graphene Chelicera token. Your next attack with stealth this turn gets +3{p}. Go again
Retrace the Past
Retrace the Past from $10.95
Katsu Specialization (You may only have this in your deck if your hero is Katsu.) Combo - When this attacks, if a card with Gustwave in its name was the last attack this combat chain, name a card, then this gets that name, +2{p}, and go again.
Thick Hide Hunter
Thick Hide Hunter from $4.75
When this attacks or defends, discard a random card.
Display Loyalty (Red)
Display Loyalty (Red) from $0.25
If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token."
Nip at the Heels (Blue)
Nip at the Heels (Blue) from $0.20
Target attack with 3 or less base {p} gets +1{p}.
Perforate
Perforate from $2.75
You may attack with target dagger an additional time and its attacks cost you {r} less to activate this turn. Draw a card.
Blade Beckoner Gauntlets
Blade Beckoner Gauntlets from $0.55
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Sold out
Quickdodge Flexors
Quickdodge Flexors from $164.95
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link. At the beginning of the end phase, if this defended this turn, destroy it.
Null Time Zone
Null Time Zone from $9.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena.
Cull
Cull from $11.95
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Each hero banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Dragonscaler Flight Path
Dragonscaler Flight Path from $57.95
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)
War Cry of Bellona
War Cry of Bellona from $1.75
Target Raydn gets +2{p} this turn. Instant -- Discard this, banish X cards from your soul: The next time target weapon deals X or less damage to you this turn, deal that much damage to its controller and that damage can't be prevented.
Rotten Remains
Rotten Remains from $2.75
When this attacks, you may banish a card with 1{p} from each hero's graveyard. If you do, this gets +1{p}, then repeat this process.
Devotion Never Dies
Devotion Never Dies from $0.95
When this hits, if a Draconic attack was the last attack this combat chain, banish this. If you do, you may play it this turn. Go again
Imperial Seal of Command (Red)
Imperial Seal of Command (Red) from $0.25
Legendary (You may only have 1 Imperial Seal of Command in a constructed deck.) Action -- Destroy this: Defense reactions can't be played this turn. If you are Royal, the next time you hit a hero this turn, destroy all cards in their arsenal. Go again
Cut Through (Red)
Cut Through (Red) from $0.20
If you've hit with a dagger this combat chain, this gets +1{p} and go again.
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