Demonstrate Devotion (Red)
Demonstrate Devotion (Red)
If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token."
Burning Blade Dance (Red)
Burning Blade Dance (Red)
If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger."
Stains of the Redback (Red)
Stains of the Redback (Red)
If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +3{p} and go again.
Scar Tissue (Red)
Scar Tissue (Red)
Target dagger attack gets +3{p} and "When this hits a hero, mark them."
Hot on Their Heels (Red)
Hot on Their Heels (Red)
If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, mark them."
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Compounding Anger (Red)
Compounding Anger (Red)
This costs {r} less to play for each Draconic chain link you control.
$0.55
Drop of Dragon Blood (Red)
Drop of Dragon Blood (Red)
Legendary (You may only have 1 Drop of Dragon Blood in a constructed deck.) This costs {r} less to play for each Draconic chain link you control. Gain {r}. Draw a card.
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Ring of Roses
Ring of Roses
Legendary Verdance Specialization (You may only have 1 Ring of Roses in your deck, and only if your hero is Verdance.) The first time you deal arcane damage each turn, gain 1{g}.
$0.95
Prowess of Agility
Prowess of Agility
When you attack for the fourth time during a turn, you may destroy this. If you do, draw a card. At the beginning of your end phase, if you've attacked less than 3 times this turn, destroy this.
Fire Tenet: Strike First (Red)
Fire Tenet: Strike First (Red)
When this attacks, your next Draconic attack this combat chain gets +1{p}. Go again
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Kabuto of Imperial Authority
Kabuto of Imperial Authority
When this defends, until end of turn, opponents can't attack with weapons. Blade Break (When the combat chain closes, if this defended, destroy it.)
$99.95
Hunter's Klaive
Hunter's Klaive
Once per Turn Action -- {r}{r}: Attack. Go again When this hits a hero, mark them. Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Lay Low (Yellow)
Lay Low (Yellow)
If you are marked, you can't play this. If the attacking hero is marked, their next attack this turn gets -1{p}.
Quickdodge Flexors
Quickdodge Flexors
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link. At the beginning of the end phase, if this defended this turn, destroy it.
Douse in Runeblood
Douse in Runeblood
When this attacks, create Runechant tokens equal to the number of non-attack action cards you've played this turn. If 3 or more Runechants are created this way, this gets go again.
Roiling Fissure
Roiling Fissure
Destroy an aura with cost X or less, then you may destroy a Seismic Surge you control. If you do, repeat this process. Go again