The Hunted Singles
Null Time Zone
from $17.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena.
Imperial Seal of Command (Red)
from $0.35
Legendary (You may only have 1 Imperial Seal of Command in a constructed deck.)
Action -- Destroy this: Defense reactions can't be played this turn. If you are Royal, the next time you hit a hero this turn, destroy all cards in their arsenal. Go again
Demonstrate Devotion (Red)
from $0.35
If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token."
Enchanted Quiver
from $5.95
(A quiver can be equipped in a weapon zone in addition to a bow.)
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If there is a face-up arrow in your arsenal, instead prevent the next 2.
To the Point (Red)
from $0.35
Target dagger attack gets +3{p}. If the defending hero is marked, instead it gets +4{p}.
Ring of Roses
from $1.25
Legendary Verdance Specialization (You may only have 1 Ring of Roses in your deck, and only if your hero is Verdance.)
The first time you deal arcane damage each turn, gain 1{g}.
Relentless Pursuit (Blue)
from $0.35
Mark target opposing hero.
If you've attacked them this turn, put this on the bottom of its owner's deck.
Go again
Stains of the Redback (Red)
from $0.35
If the defending hero is marked, this costs {r} less to play.
Target attack with stealth gets +3{p} and go again.
Drop of Dragon Blood (Red)
from $0.35
Legendary (You may only have 1 Drop of Dragon Blood in a constructed deck.)
This costs {r} less to play for each Draconic chain link you control.
Gain {r}. Draw a card.
Sold out
Quickdodge Flexors
from $89.95
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link.
At the beginning of the end phase, if this defended this turn, destroy it.
Dragonscaler Flight Path
from $37.95
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)
Hot on Their Heels (Red)
from $0.25
If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, mark them."
War Cry of Bellona
from $4.75
Target Raydn gets +2{p} this turn.
Instant -- Discard this, banish X cards from your soul: The next time target weapon deals X or less damage to you this turn, deal that much damage to its controller and that damage can't be prevented.
Fire Tenet: Strike First (Red)
from $0.25
When this attacks, your next Draconic attack this combat chain gets +1{p}.
Go again
Hunter's Klaive
from $5.95
Once per Turn Action -- {r}{r}: Attack. Go again
When this hits a hero, mark them.
Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Lay Low (Yellow)
from $0.20
If you are marked, you can't play this.
If the attacking hero is marked, their next attack this turn gets -1{p}.
Compounding Anger (Red)
from $0.35
This costs {r} less to play for each Draconic chain link you control.
Prowess of Agility
from $1.75
When you attack for the fourth time during a turn, you may destroy this. If you do, draw a card.
At the beginning of your end phase, if you've attacked less than 3 times this turn, destroy this.
Scar Tissue (Red)
from $0.25
Target dagger attack gets +3{p} and "When this hits a hero, mark them."