The Hunted Singles

Dragonscaler Flight Path
from $61.95
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)

Blade Beckoner Boots
from $0.75
This gets +1{d} while defending a weapon attack.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Sold out

Quickdodge Flexors
from $139.95
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link.
At the beginning of the end phase, if this defended this turn, destroy it.

Devotion Never Dies
from $0.95
When this hits, if a Draconic attack was the last attack this combat chain, banish this. If you do, you may play it this turn.
Go again

Sound the Alarm (Red)
from $0.55
When this attacks a hero, they reveal their hand. If an attack reaction card is revealed this way, you may search your deck for a defense reaction card, reveal it, then shuffle and put it on top.

Imperial Seal of Command (Red)
from $0.25
Legendary (You may only have 1 Imperial Seal of Command in a constructed deck.)
Action -- Destroy this: Defense reactions can't be played this turn. If you are Royal, the next time you hit a hero this turn, destroy all cards in their arsenal. Go again

Roiling Fissure
from $1.95
Destroy an aura with cost X or less, then you may destroy a Seismic Surge you control. If you do, repeat this process.
Go again

Douse in Runeblood
from $2.75
When this attacks, create Runechant tokens equal to the number of non-attack action cards you've played this turn. If 3 or more Runechants are created this way, this gets go again.

Hot on Their Heels (Red)
from $0.10
If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, mark them."

Hunter's Klaive
from $32.95
Once per Turn Action -- {r}{r}: Attack. Go again
When this hits a hero, mark them.
Piercing 1 (If this is defended by an equipment, this gets +1{p}.)

Cindra, Dracai of Retribution
$0.55
Whenever you hit a marked hero, create a Fealty token.Once per Turn Instant - [3 Resources]: Equip up to 2 Draconic daggers from your graveyard. This costs [1 Resource] less to activate for each Draconic chain link you control.

Stains of the Redback (Red)
from $0.20
If the defending hero is marked, this costs {r} less to play.
Target attack with stealth gets +3{p} and go again.

Blade Beckoner Helm
from $1.45
This gets +1{d} while defending a weapon attack.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)

Kabuto of Imperial Authority
from $24.95
When this defends, until end of turn, opponents can't attack with weapons.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Fire Tenet: Strike First (Red)
from $0.10
When this attacks, your next Draconic attack this combat chain gets +1{p}.
Go again

Twist and Turn (Red)
from $0.20
Your next dagger attack this turn gets +4{p} and "When this hits, you may attack with it an additional time this turn."
Go again

Drop of Dragon Blood (Red)
from $0.20
Legendary (You may only have 1 Drop of Dragon Blood in a constructed deck.)
This costs {r} less to play for each Draconic chain link you control.
Gain {r}. Draw a card.

Prowess of Agility
from $0.95
When you attack for the fourth time during a turn, you may destroy this. If you do, draw a card.
At the beginning of your end phase, if you've attacked less than 3 times this turn, destroy this.

War Cry of Themis
from $1.25
Your next angel attack this turn gets +4{p}.
Go again
Instant -- Discard this, banish X cards from your soul: Turn X target cards in a banished zone face-down.