Roiling Fissure
Roiling Fissure from $3.95
Destroy an aura with cost X or less, then you may destroy a Seismic Surge you control. If you do, repeat this process. Go again
Enchanted Quiver
Enchanted Quiver from $2.75
(A quiver can be equipped in a weapon zone in addition to a bow.) Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If there is a face-up arrow in your arsenal, instead prevent the next 2.
Sound the Alarm (Red)
Sound the Alarm (Red) from $0.55
When this attacks a hero, they reveal their hand. If an attack reaction card is revealed this way, you may search your deck for a defense reaction card, reveal it, then shuffle and put it on top.
Demonstrate Devotion (Red)
Demonstrate Devotion (Red) from $0.15
If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token."
Cut from the Same Cloth (Red)
Cut from the Same Cloth (Red) from $0.25
Target opposing hero reveals their hand. If an attack reaction card is revealed this way, mark them. Your next dagger attack this turn gets +4{p}. Go again
Hunter's Klaive
Hunter's Klaive from $44.95
Once per Turn Action -- {r}{r}: Attack. Go again When this hits a hero, mark them. Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Prowess of Agility
Prowess of Agility from $1.25
When you attack for the fourth time during a turn, you may destroy this. If you do, draw a card. At the beginning of your end phase, if you've attacked less than 3 times this turn, destroy this.
War Cry of Themis
War Cry of Themis from $1.25
Your next angel attack this turn gets +4{p}. Go again Instant -- Discard this, banish X cards from your soul: Turn X target cards in a banished zone face-down.
Kabuto of Imperial Authority
Kabuto of Imperial Authority $24.95
When this defends, until end of turn, opponents can't attack with weapons. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cindra, Dracai of Retribution
Cindra, Dracai of Retribution $0.55
Whenever you hit a marked hero, create a Fealty token.Once per Turn Instant - [3 Resources]: Equip up to 2 Draconic daggers from your graveyard. This costs [1 Resource] less to activate for each Draconic chain link you control.
Douse in Runeblood
Douse in Runeblood from $1.75
When this attacks, create Runechant tokens equal to the number of non-attack action cards you've played this turn. If 3 or more Runechants are created this way, this gets go again.
Hot on Their Heels (Red)
Hot on Their Heels (Red) from $0.10
If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, mark them."
Dragon Power (Blue)
Dragon Power (Blue) from $0.25
When this attacks, if it is Draconic, it gets +3{p}.
Stains of the Redback (Red)
Stains of the Redback (Red) from $0.20
If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +3{p} and go again.
Blade Beckoner Boots
Blade Beckoner Boots from $0.35
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
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Mask of Deceit
Mask of Deceit $15.95
Arakni Specialization (You may only have this in your deck if your hero is Arakni.) When this defends, become a random Agent of Chaos. If the attacking hero is marked, instead choose the Agent of Chaos. (Your {g} doesn't change.) Blade Break (When the combat chain closes, if this defended, destroy it.)
Up Sticks and Run (Blue)
Up Sticks and Run (Blue) from $0.20
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Your next dagger attack this turn gets +2{p}. Go again
Twist and Turn (Red)
Twist and Turn (Red) from $0.20
Your next dagger attack this turn gets +4{p} and "When this hits, you may attack with it an additional time this turn." Go again
Rake Over the Coals (Red)
Rake Over the Coals (Red) from $0.20
Draconic attacks get +1{p} this turn.
Misfire Dampener
Misfire Dampener from $0.75
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've boosted this turn, instead prevent the next 2. Blade Break (When the combat chain closes, if this defended, destroy it.)
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