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Teklo Foundry Heart
Teklo Foundry Heart $28.95
Once per Turn Action - [1 Resource]: Banish the top 2 cards of your deck. Gain [1 Resource] for each Mechanologist card banished this way. Activate this ability only if you have boosted this turn. Go again Battleworn (If you defend with Teklo Foundry Heart, put a -1 [Defense] counter on it when the combat chain closes.)
Skullbone Crosswrap
Skullbone Crosswrap $69.95
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.) Blade Break (If you defend with Skullbone Crosswrap, destroy it when the combat chain closes.)
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Grasp of the Arknight
Grasp of the Arknight $159.95
Once per Turn Action - [2 Resource]: Create a Runechant token. This ability costs an additional [1 Resource] to activate for each Runechant you control. Go again Battleworn (If you defend with Grasp of the Arknight, put a -1 [Defense] counter on it when the combat chain closes.)
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Storm Striders
Storm Striders $89.95
Instant - [1 Resource], destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant. Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)
Arcanite Skullcap
Arcanite Skullcap $44.95
If you have less [Life] than your opponent, Arcanite Skullcap gains +1 [Defense] and Arcane Barrier 3. (If your hero would be dealt arcane damage, you may pay [3 Resource] instead. If you do, prevent 3 arcane damage that source would deal.) Battleworn (If you defend with Arcanite Skullcap, put a -1 [Defense] counter on it when the combat chain closes.)
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