Persuasive Prognosis
Persuasive Prognosis from $29.95
Stealth When this hits a hero, banish the top card of their deck. Then look at their hand and banish a card with the same color as the banished card. Whenever this banishes an action card, gain 1{g}.
Just a Nick
Just a Nick from $10.95
Choose 1 or both; Target attack action card with 1 or less base {p} gets +5{p}. Target attack with stealth gets "When this hits a hero, banish the top card of their deck."
Bonds of Agony
Bonds of Agony from $5.95
Stealth If you've played or activated 3 or more attack reactions this chain link, this gets +3{p} and "When this hits a hero, look at their hand and choose a card. Search their hand, deck, and graveyard and banish up to 3 cards with the same name as the chosen card. They shuffle."
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Prismatic Leyline
Prismatic Leyline from $25.95
Your next red attack this turn gets +1{p}, your next yellow gets +2{p}, and your next blue gets +3{p}. Go again
Chase the Tail
Chase the Tail from $2.95
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}.
Cosmic Awakening
Cosmic Awakening from $1.25
If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10. If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15. If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20.
Siren's Call
Siren's Call from $1.25
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.
Levels of Enlightenment
Levels of Enlightenment from $6.75
When this attacks, choose 1 for each blue card you've pitched this turn; Draw a card. This gets +2{p}. This gets go again.
Restless Coalescence
Restless Coalescence from $1.75
When this enters the arena, move any number of +1{p} counters from auras you control onto this. Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Visit Goldmane Estate
Visit Goldmane Estate from $2.75
Victor Specialization (You may only have this in your deck if your hero is Victor.) Create a Gold token. Then if you control 3 or more Gold, create that many Might tokens. Go again
Dense Blue Mist
Dense Blue Mist from $0.55
Attacks that target you this turn get -1{p}. If a Chi was pitched to play this, effects don't trigger if an attack hits you this turn.
Shadowrealm Horror
Shadowrealm Horror from $3.95
As an additional cost to play this, banish 3 random cards in your graveyard. If 1 or more cards with 6 or more {p} are banished this way, this gets +1{p}. 2 or more, this gets go again. 3 or more, you may play a card banished this way this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Blanch (Red)
Blanch (Red) from $1.95
When this hits a hero, cards they own lose all colors until the end of their next turn.
Art of Desire: Body
Art of Desire: Body from $0.55
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a red card, draw a card and gain 1{g}.
Manifestation of Miragai
Manifestation of Miragai from $0.95
This enters the arena with two +1{p} counters. If a Chi was pitched to play this, instead this enters the arena with four +1{p} counters. Ward X, where X is the number of +1{p} counters on this. (If you would be dealt damage, destroy this to prevent X of that damage.)
Longdraw Half-Glove
Longdraw Half-Glove from $1.25
Instant -- Destroy this, put 2 cards from your hand and/or arsenal on the bottom of your deck: Your next arrow attack this turn gets +4{p}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Rowdy Locals
Rowdy Locals from $11.95
If this is defended by an action card, this gets +2{p}. When this hits a hero, discard a card. If you do, they discard a card.
Eloquent Eulogy
Eloquent Eulogy from $9.95
Rune Gate (If you control Runechants equal to or greater than this card's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, if a hero has lost {g} this turn, create an Eloquence token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Murky Water
Murky Water from $4.95
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) If this has an aim counter, it gets +1{p} and dominate. When this hits, you may banish face-down 3 traps from your graveyard. If you do, choose one at random and put it into your arsenal.
Double Trouble (Red)
Double Trouble (Red) from $0.35
Stealth If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."
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