Enlightened Strike
Enlightened Strike $24.95
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck. Choose 1; - When you attack with Enlightened Strike, draw a card. - Enlightened Strike gains +2{p}. - Enlightened Strike gains go again.
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Command and Conquer
Command and Conquer $74.95
Defense reaction cards can't be played to Command and Conquer's chain link. If Command and Conquer hits a hero, destroy all cards in their arsenal.
Three of a Kind
Three of a Kind $2.75
Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again
Bloodrush Bellow
Bloodrush Bellow $5.75
As an additional cost to play Bloodrush Bellow, discard a random card. Your Brute attacks gain +2{p} this turn. If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.
Glint the Quicksilver
Glint the Quicksilver $5.25
Target weapon attack gains go again. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.
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Ancestral Empowerment
Ancestral Empowerment $11.95
Target Ninja attack action card gains +1{p}. Draw a card.
Righteous Cleansing
Righteous Cleansing $1.75
Crush - If Righteous Cleansing deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top of their deck in any order.
Viziertronic Model i
Viziertronic Model i $8.95
Action - Destroy Viziertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Spoils of War
Spoils of War $3.95
Your next weapon attack this turn gains +2{p} and go again. Whenever a weapon you control hits this turn, create 2 Copper tokens. Go again
Spinal Crush
Spinal Crush $2.95
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
Beast Within
Beast Within $8.95
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{g}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process.
Scabskin Leathers
Scabskin Leathers from $29.95
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. Battleworn (If you defend with Scabskin Leathers, put a -1{d} counter on it when the combat chain closes.)
Skullhorn
Skullhorn $8.95
Action - Destroy Skullhorn: Draw a card then discard a random card. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Braveforge Bracers
Braveforge Bracers from $22.95
Once per Turn Action - {r}: Your next weapon attack this turn gains +1{p}. Activate this ability only if a weapon you control has hit this turn. Go again Battleworn (If you defend with Braveforge Bracers, put a -1{d} counter on it when the combat chain closes.)
Gorganian Tome
Gorganian Tome $1.75
Legendary (You may only have 1 Gorganian Tome in your deck.) Draw X cards, where X is 1 plus the number of Gorganiam Tome's in all graveyards. Go again
Endless Arrow
Endless Arrow $1.95
(Arrows can only be played from arsenal and only if you control a bow.) If Endless Arrow hits, put it into your hand.
High Octane
High Octane $0.95
Whenever you boost a card this turn, gain 1 action point. Draw a card. Go again
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Lord of Wind
Lord of Wind $0.55
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.) Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}. 
Find Center
Find Center $0.75
Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with {r} cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."
Breeze Rider Boots
Breeze Rider Boots $4.95
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn. Battleworn (If you defend with Breeze Rider Boots, put a -1{d} counter on it when the combat chain closes.)
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