Malefic Incantation (Red)
Malefic Incantation (Red) from $4.75
Go again This enters the arena with 3 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Arcane Polarity (Red)
Arcane Polarity (Red) from $2.75
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 4{g}.
Sold out
Succumb to Temptation
Succumb to Temptation from $8.95
If you've dealt arcane damage this turn, you may play this as though it were an instant. The next time a Runeblade attack action card you control hits a hero this turn, look at their hand and choose a card. They discard it. Go again
Sold out
Current Funnel
Current Funnel from $34.95
If the last action card you played this turn was Lightning, this and the next action card you play this turn get go again.
Plow Under
Plow Under from $2.75
If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck.
Channel Lightning Valley - Extended Art
Channel Lightning Valley - Extended Art from $17.95
The first time you deal damage to an opposing hero each turn, draw a card. Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Call to the Grave
Call to the Grave from $7.95
Search your deck for a card, put it into your graveyard, then shuffle. Go again
Seeds of Tomorrow
Seeds of Tomorrow from $3.75
As an additional cost to play this, put a card from your arsenal on the bottom of your deck. Prevent the next 5 damage that would be dealt to you this turn.
Felling of the Crown
Felling of the Crown from $3.75
If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
Machinations of Dominion
Machinations of Dominion from $6.95
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again." Go again
Rootbound Carapace (Red)
Rootbound Carapace (Red) from $0.35
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Heartbeat of Candlehold
Heartbeat of Candlehold from $4.75
Verdance Specialization (You may only have this in your deck if your hero is Verdance.) Gain 1{g}. Gain 1{g}. Gain 1{g}. Go again
Haunting Rendition
Haunting Rendition from $7.95
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Channel the Millennium Tree - Extended Art
Channel the Millennium Tree - Extended Art from $17.95
Go again When this enters the arena and at the beginning of your action phase, amp 3. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Calming Gesture
Calming Gesture from $2.95
Instant -- {r}, destroy this: Create a Spectral Shield token. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Rampant Growth <> Life
Rampant Growth <> Life from $7.95
Amp X, where X is the total {g} you've gained this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
Sold out
Gone in a Flash
Gone in a Flash from $21.95
When this attacks, the next time you play an instant card this chain link, you may return this to its owner's hand.
Widow Veil Respirator
Widow Veil Respirator from $8.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Null <> Shock
Null <> Shock from $3.95
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.) Meld (You may play 1 or both halves of this card. Each costs 1.) Deal 1 arcane damage to any target.
Mental Block
Mental Block from $3.95
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa