Twin Drive
Twin Drive
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.) Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Steel Street Enforcement
Steel Street Enforcement
Evo Upgrade - While this is defending, it gets +X{d}, where X is the number of Evos you have equipped.
Emboldened Blade
Emboldened Blade
Turn a face-down card in any arsenal face-up. If it's a defense reaction, destroy it and your next weapon attack this turn gets +1{p}. Go again
Heist
Heist
Boost When this hits a hero, you may put an item with cost 0 or 1 from any banished zone into the arena under your control.
Warband of Bellona
Warband of Bellona
Action -- {r}{r}, destroy this: The next time you attack this turn, you may charge your hero's soul. If a yellow card is charged this way, draw a card. Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Terminator Tank
Terminator Tank
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Pulsewave Protocol
Pulsewave Protocol
Evo Upgrade - When this attacks a hero, they reveal X cards from their hand, where X is the number of Evos you have equipped. Choose an action card with {d} less than X, then add it to this chain link as a defending card.
Hyper Scrapper
Hyper Scrapper
As an additional cost to play this, banish X items from your graveyard. When this attacks, it gets +X{p}. If 3 or more Hyper Drivers were banished to play this, gain {r}{r}{r} {r}{r}{r} and this gets go again.
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Already Dead
Already Dead
Contract - You are contracted to banish opponents' non-action cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck and a defending card.
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War Machine
War Machine
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Evo Steel Soul Tower
Evo Steel Soul Tower
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$9.95
Penetration Script
Penetration Script
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{p}.
Fabricate
Fabricate
Choose 2; Equip a base equipment with Proto in its name from your inventory. Evo permanents you control get +1{d} this turn. Put this under an Evo permanent you control. You may banish an Evo from your hand. If you do, draw a card.
Adaptive Plating
Adaptive Plating
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Tome of Imperial Flame
Tome of Imperial Flame
Draw a card. If you are Royal, instead draw 2 cards. You may pitch 2 red cards. If you don't, banish your hand. (You gain resource points from pitching this way.) Go again
Tick Tock Clock
Tick Tock Clock
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this and it deals 1 damage to you unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and up to 2 other items in the arena. Then deal X damage to them, where X is the number of items destroyed this way.