Run Through
Run Through $6.95
Glistening Steelblade
Glistening Steelblade $7.95
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Blossom of Spring
Blossom of Spring $0.95
Action -- Destroy this: Gain {r}. Go again
Bittering Thorns (Red)
Bittering Thorns (Red) from $0.95
When this hits, your next attack this turn gets +1{p}. Go again
Pouncing Paws
Pouncing Paws from $6.95
Instant -- Destroy this: Create a Crouching Tiger in your banished zone. You may play it this turn. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Blood Scent
Blood Scent $3.95
Instant -- Destroy this: Gain {r}. Activate this only if you've attacked with a Crouching Tiger this turn. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.
Cranial Crush
Cranial Crush $2.95
Crush - When this deals 4 or more damage to a hero, they can't draw cards during their next action phase.
Clearing Bellow
Clearing Bellow $0.75
Civic Steps
Civic Steps $14.95
Whenever this defends, create a Quicken token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Mauling Qi (Red)
Mauling Qi (Red) from $0.95
Combo - When this hits, if Crouching Tiger was the last attack this combat chain, deal 1 damage to each opposing hero.
Canopy Shelter
Canopy Shelter $3.95
When this defends, create a Might token.
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Flourish (Yellow)
Flourish (Yellow) $2.95
The next time an attack would gain {p} this turn, instead it gains that much plus 3. Go again
Tiger Eye Reflex (Yellow)
Tiger Eye Reflex (Yellow) $3.95
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Crash Down (Red)
Crash Down (Red) $0.75
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +6{p}.
Civic Peak
Civic Peak $8.95
Whenever this defends, another target hero draws a card. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Flourish (Blue)
Flourish (Blue) $1.95
The next time an attack would gain {p} this turn, instead it gains that much plus 2. Go again
Dawnblade, Resplendent
Dawnblade, Resplendent $0.75
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Pack Call
Pack Call $0.20
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