All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Rally the Rearguard (Yellow)
$1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.

Lead with Power (Yellow)
$1.00
Your next Brute or Guardian attack this turn gets +2{p}.
Create a Might token.
Go again

Lead with Power (Blue)
$1.00
Your next Brute or Guardian attack this turn gets +1{p}.
Create a Might token.
Go again

Headliner Helm
from $1.00
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Beckon Applause
$1.00
If you control an Agility token, this gets +1{d}.
If you control a Vigor token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Stacked in Your Favor (Yellow)
$1.00
Go again
Your attack action cards get +2{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.

Over the Top (Yellow)
$1.00
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)

Wall Breaker (Yellow)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Wall Breaker (Blue)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Resounding Courage (Blue)
$1.00
Target Light Warrior attack gets +1{p}.
If you've charged this turn, create a Courage token.

Ram Raider (Yellow)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Ram Raider (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Light the Way (Blue)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.

Lay to Rest (Red)
$1.00
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.

Defender of Daybreak (Red)
$1.00
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
