All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Pain in the Backside
from $39.00
When this hits a hero, target dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit.
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Channel Lightning Valley - Extended Art
from $12.00
The first time you deal damage to an opposing hero each turn, draw a card.
Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
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Ripple Away
from $64.00
Instant -- Discard this: If an action card effect would create 1 or more tokens this turn, instead it creates that many minus 1 of each of those tokens.
Star Struck
from $3.00
Bravo Specialization (You may only have this in your deck if your hero is Bravo.)
Crush - When this deals 4 or more damage to a hero, the only attacks they may play or activate during their next turn are attacks with base {p} greater than the damage dealt this way.
Unity - When this defends together with a card from hand, create a Seismic Surge token under any number of heroes' control.
Tarantula Toxin
from $10.00
Choose 1 or both;
Target dagger attack gets +3{p}.
Target card defending an attack with stealth gets -3{d} this turn.
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Widow Web Crawler
from $6.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Seeds of Tomorrow
from $5.00
As an additional cost to play this, put a card from your arsenal on the bottom of your deck.
Prevent the next 5 damage that would be dealt to you this turn.
Machinations of Dominion
from $29.00
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again."
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Chase the Tail
from $5.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}.
Slithering Shadowpede
from $3.00
If this was banished from your hand this turn, you may play it from your banished zone.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Poison the Well
from $8.00
The next time a hero would gain {g} this turn, instead they lose that much {g}.