Thunk (Red)
Thunk (Red)
When you win a clash revealing this, create a Might token.
$1.00
Performance Bonus (Yellow)
Performance Bonus (Yellow)
When this hits, create a Gold token. If this was played from arsenal, it gets go again.
$1.00
Lead with Heart (Blue)
Lead with Heart (Blue)
Your next Guardian or Warrior attack this turn gets +1{p}. Create a Vigor token. Go again
$1.00
Bigger Than Big (Yellow)
Bigger Than Big (Yellow)
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)
$1.00
Big Bop (Blue)
Big Bop (Blue)
At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
$1.00
Agile Engagement (Yellow)
Agile Engagement (Yellow)
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create an Agility token.
$1.00
Deathmatch Arena
Deathmatch Arena
Legendary (You may only have 1 Deathmatch Arena in your deck.) Go again Heroes can attack any opposing hero. When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game.
$102.00
Over the Top (Red)
Over the Top (Red)
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
$1.00
Wallop (Yellow)
Wallop (Yellow)
When you win a clash revealing this, create a Vigor token.
$1.00
Wallop (Red)
Wallop (Red)
When you win a clash revealing this, create a Vigor token.
$1.00
Stand Ground
Stand Ground
If you control a Might token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$1.00
Rising Energy (Red)
Rising Energy (Red)
If you've drawn a card this turn, this costs {r} less to play.
$1.00
Pack Hunt (Red)
Pack Hunt (Red)
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
$1.00
Lead with Speed (Yellow)
Lead with Speed (Yellow)
Your next Brute or Warrior attack this turn gets +2{p}. Create an Agility token. Go again
$1.00
Lead with Power (Red)
Lead with Power (Red)
Your next Brute or Guardian attack this turn gets +3{p}. Create a Might token. Go again
$1.00
Agile Engagement (Blue)
Agile Engagement (Blue)
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create an Agility token.
$1.00
Stacked in Your Favor (Red)
Stacked in Your Favor (Red)
Go again Your attack action cards get +3{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
$1.00
Pack Call (Red)
Pack Call (Red)
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
$1.00
Cut the Deck (Yellow)
Cut the Deck (Yellow)
Target Warrior attack gets +2{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck.
$1.00
Wage Might (Yellow)
Wage Might (Yellow)
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
$1.00