Mistcloak Gully // Inner Chi
Mistcloak Gully // Inner Chi $36.00
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Uphold Tradition
Uphold Tradition from $1.00
Cloaked (Equip this face-down) Instant -- {r}, turn this face-up: Put a +1{p} counter on an aura you control with ward. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Biting Breeze (Red)
Biting Breeze (Red) $1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Gravekeeping (Yellow)
Gravekeeping (Yellow) $1.00
When this attacks a hero, you may banish a card from their graveyard.
Sacred Art: Immortal Lunar Shrine // Inner Chi (Marvel)
Sacred Art: Immortal Lunar Shrine // Inner Chi (Marvel) $36.00
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Spectral Shield tokens. Put a +1{p} counter on each aura with ward you control. Transcend
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Nuu (Marvel)
Nuu (Marvel) $50.00
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
Spectral Manifestations (Blue)
Spectral Manifestations (Blue) $1.00
Create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Go again
Flex Claws (Red)
Flex Claws (Red) $1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Desires of Flesh (Red)
Desires of Flesh (Red) $1.00
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes an attack action card, gain 1{g}.
Second Tenet of Chi: Tide
Second Tenet of Chi: Tide $1.00
If you've transcended this turn, this gets +2{p}.
Moon Chakra (Blue)
Moon Chakra (Blue) $1.00
The next time you would be dealt damage this turn, prevent 1 of that damage. If you've transcended this turn, instead prevent 3.
Gravekeeping (Blue)
Gravekeeping (Blue) $1.00
When this attacks a hero, you may banish a card from their graveyard.
Blanch (Yellow)
Blanch (Yellow) $1.00
When this hits a hero, cards they own lose all colors until the end of their next turn.
Astral Etchings (Blue)
Astral Etchings (Blue) $1.00
Put a +1{p} counter on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant.
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Levels of Enlightenment (Extended Art)
Levels of Enlightenment (Extended Art) $58.00
When this attacks, choose 1 for each blue card you've pitched this turn; Draw a card. This gets +2{p}. This gets go again.
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Enigma, Ledger of Ancestry (Marvel)
Enigma, Ledger of Ancestry (Marvel) $72.00
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
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Traverse the Universe (Cold Foil)
Traverse the Universe (Cold Foil) $101.00
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle. Blade Break(When the combat chain closes, if this defended, destroy it.)
Waves of Aqua Marine
Waves of Aqua Marine $1.00
Cloaked (Equip this face-down.) Attack Reaction -- {r}, turn this face-up: Target attack gets +1{p}. At the start of your turn, destroy this.
Waning Vengeance (Blue)
Waning Vengeance (Blue) $1.00
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Spectral Manifestations (Yellow)
Spectral Manifestations (Yellow) $1.00
Create a Spectral Shield token, then if you control no other Illusionist auras, put two +1{p} counters on it. Go again
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