Part the Mistveil Singles
Harmony of the Hunt (Blue)
$1.00
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand.
Go again
Breed Anger (Blue)
$1.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Blanch (Yellow)
$1.00
When this hits a hero, cards they own lose all colors until the end of their next turn.
Enigma, Ledger of Ancestry (Marvel)
$73.00
Your first Spectral Shield attack each turn costs {r} less to activate.
Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Traverse the Universe (Cold Foil)
$84.00
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Blade Break(When the combat chain closes, if this defended, destroy it.)
Spectral Shield (Black)
$3.00
(Auras stay in the arena until they are destroyed.)
If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.
Waves of Aqua Marine
$1.00
Cloaked (Equip this face-down.)
Attack Reaction -- {r}, turn this face-up: Target attack gets +1{p}.
At the start of your turn, destroy this.
Waning Vengeance (Blue)
$1.00
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Untamed (Red)
$1.00
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}.
Go again
Spectral Manifestations (Yellow)
$1.00
Create a Spectral Shield token, then if you control no other Illusionist auras, put two +1{p} counters on it.
Go again
Skywalker Keikoi
$1.00
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Intimate Inducement (Blue)
$1.00
Target Assassin or Mystic attack action card gets +1{p}.
Look at the top 2 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Desires of Flesh (Blue)
$1.00
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes an attack action card, gain 1{g}.
Second Tenet of Chi: Moon
$1.00
If you've transcended this turn, this gets "When this chain link resolves, draw a card."
Heirloom of Snake Hide
from $1.00
Cloaked (Equip this face-down.)
While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Essence of Ancestry: Soul
$1.00
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a yellow source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Manifestation of Miragai (Extended Art)
$24.00
This enters the arena with two +1{p} counters. If a Chi was pitched to play this, instead this enters the arena with four +1{p} counters.
Ward X, where X is the number of +1{p} counters on this. (If you would be dealt damage, destroy this to prevent X of that damage.)