Pre-Constructed Deck Singles
Hard Knuckle
$1.00
When you play an attack action card, you may destroy this. If you do, the attack gets +1{p}.
Anka, Drag Under
$1.00
Action -- [1 Resources], TAP: AttackInstant -- TAP, discard a card with watery grave: The next time an opponent draws one or more cards this turn, they discard a card.Watery Grave (When this dies, turn it face-down in your graveyard.)
Sold out
Flight Path (Rainbow Foil)
$3.00
Attack Reaction — Destroy this: Target arrow attack with an aim counter gets go again.Battleworn (When the combat chain closes, if this defended, put a -1D counter on it.)
Sold out
Spinal Crush
$3.00
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
Cap of Quick Thinking (Rainbow Foil)
$29.00
Instant — Destroy this: If you would be dealt damage by a source an opponent controls this turn, you may discard an instant card to prevent 1 of that damage and draw a card.
Sold out
Channel Mount Isen
$5.00
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Sold out
Frozen to Death
$9.00
Ice Fusion (As an additional cost to play this, you may reveal an Ice card from your hand.)
If this was fused, you may destroy an equipment with a -1DEFENSE counter.
You may create a Frostbite token in an exposed head, chest, arms, or legs zone. (A zone is exposed if there is nothing in or equipped to it.)
Flex Claws (Red)
$1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn.
Go again
Liquid-Cooled Mayhem (Blue)
$1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Apocalypse Automaton
$1.00
Play this only if you have 1 or more Evos equipped.
Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
$1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
$1.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
$2.00
Evos cost {r} less to play for each opposing hero.
You may play Evos from your banished zone.
Spark Spray (Yellow)
$1.00
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.