Aurora
Aurora $1.00
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn. Essence of Lightning (You may have Lightning cards in your deck.)
Hard Knuckle
Hard Knuckle $1.00
When you play an attack action card, you may destroy this. If you do, the attack gets +1{p}.
Dodge
Dodge $1.00
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Stone Rain
Stone Rain $16.00
If this has an aim counter, it gets dominate and "When this hits a hero, they banish face-down a card from their hand. At the beginning of their next end phase, they return it to their hand."
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Zap Clappers (Rainbow Foil)
Zap Clappers (Rainbow Foil) $5.00
When this defends, you may reveal an instant card from your hand. If you do, deal 1 arcane damage to the attacking hero.Blade Break (When the combat chain closes, if this defended, destroy it.)
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Shock Frock (Rainbow Foil)
Shock Frock (Rainbow Foil) $3.00
Action — Destroy this: Gain [1 Resource]. Activate this only if you've played a Lightning card this turn. Go againBattleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Cap of Quick Thinking (Rainbow Foil)
Cap of Quick Thinking (Rainbow Foil) $13.00
Instant — Destroy this: If you would be dealt damage by a source an opponent controls this turn, you may discard an instant card to prevent 1 of that damage and draw a card.
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Seek Vengeance (Blue)
Seek Vengeance (Blue) $8.00
Combo - If Edge of Autumn was the last attack this combat chain, this gets go again.
Qi Unbound (Red)
Qi Unbound (Red) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Potion of Strength
Potion of Strength $1.00
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
Coax a Commotion
Coax a Commotion $1.00
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) $1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Throttle (Yellow)
Throttle (Yellow) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zipper Hit (Red)
Zipper Hit (Red) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Under Loop (Red)
Under Loop (Red) $1.00
Boost When this hits, put it on the bottom of its owner's deck.
Apocalypse Automaton
Apocalypse Automaton $1.00
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
Evo Scatter Shot $1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
Evo Energy Matrix $1.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
Professor Teklovossen $2.00
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
Spark Spray (Blue)
Spark Spray (Blue) $1.00
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
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