Pre-Constructed Deck Singles
Aurora
$1.00
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)
Hard Knuckle
$1.00
When you play an attack action card, you may destroy this. If you do, the attack gets +1{p}.
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Stone Rain
$16.00
If this has an aim counter, it gets dominate and "When this hits a hero, they banish face-down a card from their hand. At the beginning of their next end phase, they return it to their hand."
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Zap Clappers (Rainbow Foil)
$5.00
When this defends, you may reveal an instant card from your hand. If you do, deal 1 arcane damage to the attacking hero.Blade Break (When the combat chain closes, if this defended, destroy it.)
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Shock Frock (Rainbow Foil)
$3.00
Action — Destroy this: Gain [1 Resource]. Activate this only if you've played a Lightning card this turn. Go againBattleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Cap of Quick Thinking (Rainbow Foil)
$13.00
Instant — Destroy this: If you would be dealt damage by a source an opponent controls this turn, you may discard an instant card to prevent 1 of that damage and draw a card.
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Seek Vengeance (Blue)
$8.00
Combo - If Edge of Autumn was the last attack this combat chain, this gets go again.
Qi Unbound (Red)
$1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Coax a Commotion
$1.00
When this hits, choose any number;
Each hero creates a Quicken token.
Each hero draws a card.
Each hero gains 1{g}.
Liquid-Cooled Mayhem (Blue)
$1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Throttle (Yellow)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zipper Hit (Red)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Apocalypse Automaton
$1.00
Play this only if you have 1 or more Evos equipped.
Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
$1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
$1.00
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
$2.00
Evos cost {r} less to play for each opposing hero.
You may play Evos from your banished zone.
Spark Spray (Blue)
$1.00
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.