Adaptive Alpha Mold Adaptive Alpha Mold
Adaptive Alpha Mold from $12.00
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Golden Heart Plate
Golden Heart Plate $10.00
Legendary Olympia Specialization (You may only have 1 Golden Heart Plate in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Golden Gauntlets
Golden Gauntlets $10.00
Legendary Olympia Specialization (You may only have 1 Golden Gauntlets in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Golden Galea
Golden Galea $10.00
Legendary Olympia Specialization (You may only have 1 Golden Galea in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Golden Gait
Golden Gait $10.00
Legendary Olympia Specialization (You may only have 1 Golden Gait in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Never Give Up
Never Give Up from $9.00
Instant -- {r}{r}, put this on the bottom of your deck: Target defending action card gets +3{d} this chain link. Activate this only while it's in your graveyard, you have less {g} than each other hero, and you've been cheered this turn.
Up on a Pedestal
Up on a Pedestal from $7.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters or leaves the arena, you may put a Revered or Guardian attack action card from your graveyard on top of your deck.
Turning Point
Turning Point from $7.00
When this defends, if you have less {g} than the attacking hero, the crowd cheers you. While this is defending, if you've been cheered this turn, it gets +3{d}.
Jaws of Victory
Jaws of Victory from $7.00
When this attacks a hero, if you have less {g} than them, the crowd cheers you. If you've been cheered this turn, this gets go again.
Parched Terrain
Parched Terrain from $7.00
Heroes can't gain {g}. At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
No Tall Tales
No Tall Tales from $7.00
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."
Mage Hunter Arrow
Mage Hunter Arrow from $7.00
Instant -- Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal. When this hits a Runeblade or Wizard hero, you may destroy an aura they control.
Battlefield Beacon
Battlefield Beacon from $7.00
When this attacks, choose 1 for each card you've banished from your soul this combat chain. You may choose the same mode up to 3 times; Create a Courage token. Create a Toughness token. Create a Vigor token.
Horns of the Despised (Exteneded Art)
Horns of the Despised (Exteneded Art) $6.00
When this defends, the crowd boos you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cut a Long Story Short
Cut a Long Story Short from $6.00
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, they discard their hand."
Big Bully
Big Bully from $6.00
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this card's base {p} is doubled.
Numbskull Charm
Numbskull Charm $5.00
Choose any number; Destroy a Confidence or Might token. The crowd cheers you. Pitch the top card of your deck. If it has 6 or more attack, create a Vigor token.
Liar's Charm
Liar's Charm $5.00
Choose any number; Steal a Toughness or Vigor token. The crowd boos you. Target hero loses and can't gain abilities this action phase unless they discard a card.
Cheater's Charm
Cheater's Charm $5.00
Choose any number; Steal a Confidence or Toughness token. The crowd boos you. If you control an attack with 6 or more attck, deal 2 damage to target hero unless they discard a card.
Wind Up the Crowd
Wind Up the Crowd from $5.00
Instant -- Discard this: Create a Toughness and a Vigor token.
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