Super Slam Singles
New Horizon
from $15.00
If you have a face-up card in your arsenal, you have an additional arsenal zone.
When this is destroyed, destroy all cards in your arsenal.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Edge of Their Seats (Red)
$1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +5{p}.
Sadistic Scowl
from $1.00
Your next attack this turn gets +5{p}.
Intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Go again
Two Steps Ahead
$1.00
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
Parched Terrain
from $1.00
Heroes can't gain {g}.
At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
Mage Hunter Arrow
from $2.00
Instant -- Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal.
When this hits a Runeblade or Wizard hero, you may destroy an aura they control.
Light Up the Leaves
from $2.00
Deal 6 arcane damage to any target.
Instant -- Discard this and an Earth card: Prevent the next 6 arcane damage target source would deal this turn.
Hit the Gas
from $2.00
Maxx Specialization (You may only have this in your deck if your hero is Maxx.)
Turn any number of Hyper Drivers in your banished zone face-down and gain that many action points. If 3 or more cards are turned face-down this way, draw a card.
Thespian Charm
$1.00
Choose any number;
Destroy a Might or Vigor token.
The crowd cheers you.
Return an aura permanent you control to its owner's hand.
Unexpected Backhand (Yellow)
$1.00
When you win a clash revealing this, deal 1 damage to the other hero.
Goon Beatdown
$1.00
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, the crowd boos you."
Smashing Ground
$2.00
If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal."
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Golden Gauntlets
$12.00
Legendary Olympia Specialization (You may only have 1 Golden Gauntlets in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Fix the Match
from $3.00
When this attacks, search your deck for a card, then shuffle and put that card on top.
Whenever a card defends this, clash with the defending hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Offensive Behavior
$1.00
If you control a Might or Vigor token, this gets +1{p}.
When this hits a hero, create a Might and a Vigor token.
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Cheap Shot
$1.00
If you've been booed this turn, you may play this as though it were an instant.
Deal 2 damage to target hero unless they discard a card.
Sold out
Golden Gait
$6.00
Legendary Olympia Specialization (You may only have 1 Golden Gait in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Bully Tactics
from $1.00
When this attacks a hero, you may pay up to {r}{r}{r}. Intimidate them that many times. (They banish that many random cards from their hand face-down. At the beginning of the end phase, return them to their hand.)
Wee Wrecking Ball
$1.00
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.