(PRE-ORDER) Super Slam Singles
Super Slam Singles are now available for Pre-Order!
Super Slam Pre-Orders will ship out on release day, Friday September 26th, 2025
Super Slam Pre-orders can be picked up IN Shop during Pre-Release Week Retail Hours starting at 3pm on Friday, Sept 19th.


Adaptive Alpha Mold
from $12.00
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Golden Heart Plate
$10.00
Legendary Olympia Specialization (You may only have 1 Golden Heart Plate in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Golden Gauntlets
$10.00
Legendary Olympia Specialization (You may only have 1 Golden Gauntlets in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Golden Galea
$10.00
Legendary Olympia Specialization (You may only have 1 Golden Galea in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Golden Gait
$10.00
Legendary Olympia Specialization (You may only have 1 Golden Gait in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Never Give Up
from $9.00
Instant -- {r}{r}, put this on the bottom of your deck: Target defending action card gets +3{d} this chain link. Activate this only while it's in your graveyard, you have less {g} than each other hero, and you've been cheered this turn.

Up on a Pedestal
from $7.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters or leaves the arena, you may put a Revered or Guardian attack action card from your graveyard on top of your deck.

Turning Point
from $7.00
When this defends, if you have less {g} than the attacking hero, the crowd cheers you.
While this is defending, if you've been cheered this turn, it gets +3{d}.

Jaws of Victory
from $7.00
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets go again.

Parched Terrain
from $7.00
Heroes can't gain {g}.
At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.

No Tall Tales
from $7.00
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."

Mage Hunter Arrow
from $7.00
Instant -- Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal.
When this hits a Runeblade or Wizard hero, you may destroy an aura they control.

Battlefield Beacon
from $7.00
When this attacks, choose 1 for each card you've banished from your soul this combat chain. You may choose the same mode up to 3 times;
Create a Courage token.
Create a Toughness token.
Create a Vigor token.

Horns of the Despised (Exteneded Art)
$6.00
When this defends, the crowd boos you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Cut a Long Story Short
from $6.00
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, they discard their hand."

Big Bully
from $6.00
When this attacks a hero, if you have more {g} than them, the crowd boos you.
If you've been booed this turn, this card's base {p} is doubled.

Numbskull Charm
$5.00
Choose any number;
Destroy a Confidence or Might token.
The crowd cheers you.
Pitch the top card of your deck. If it has 6 or more attack, create a Vigor token.

Liar's Charm
$5.00
Choose any number;
Steal a Toughness or Vigor token.
The crowd boos you.
Target hero loses and can't gain abilities this action phase unless they discard a card.

Cheater's Charm
$5.00
Choose any number;
Steal a Confidence or Toughness token.
The crowd boos you.
If you control an attack with 6 or more attck, deal 2 damage to target hero unless they discard a card.
