Super Slam Singles
No Tall Tales
from $1.00
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."
Numbskull Charm
$1.00
Choose any number;
Destroy a Confidence or Might token.
The crowd cheers you.
Pitch the top card of your deck. If it has 6 or more attack, create a Vigor token.
Tension in the Air (Red)
$1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4{p}.
Disarm
$1.00
When this attacks, if you've been cheered this turn, create a Toughness token.
When this defends, if it has 6 or more {d}, the attacking hero puts a card from their hand on the bottom of their deck.
Arrogant Showboating
$1.00
Create a Might token for each defending card controlled by an opponent on the combat chain.
Right Behind You (Blue)
$1.00
When this defends together with another card from hand, this gets +1{d} and look at the top card of your deck. You may put it on the bottom.
Sold out
Horns of the Despised (Exteneded Art)
$3.00
When this defends, the crowd boos you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
The Old Switcheroo
$2.00
Instant -- Discard this: The next time you would clash with target hero this turn, instead you reveal the top card of their deck and they reveal the top card of your deck. If you win the clash, they discard a card.
Kick the Hornet's Nest
from $1.00
When an opponent's effect puts this into your graveyard from anywhere, create a Confidence, Might, Toughness, and Vigor token.
Gang Robbery
$2.00
When this attacks a hero, steal an aura token they control. (Gain control of it.)
If you control 3 or more auras, this gets +3{p}.
Challenge the Alpha
$1.00
When this attacks a Brute hero, this gets +2{p}.
When this hits a Brute hero, they discard a card. If it has 6 or more {p}, you lose 2{g}.
Liar's Charm
$1.00
Choose any number;
Steal a Toughness or Vigor token.
The crowd boos you.
Target hero loses and can't gain abilities this action phase unless they discard a card.
Cheater's Charm
$1.00
Choose any number;
Steal a Confidence or Toughness token.
The crowd boos you.
If you control an attack with 6 or more attck, deal 2 damage to target hero unless they discard a card.
Dig In (Blue)
$1.00
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.
Tear Down the Idols
$1.00
When this attacks a Revered hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
When this hits a Revered hero, they discard a card.
Beat the Same Drum
from $1.00
If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor.
Go again
Attention Grabbers (Cold Foil)
$9.00
When this defends, you may remove a suspense counter from an aura you control. If you do, this gets +2{d} this chain link.
Blade Break (When the combat chain closes, if this defended, destroy it.)