Super Slam Singles
Unwavering Resolve
from $1.00
If you have no cards in your deck, this gets +4{p}.
If this is defended by 3 or more cards, it gets go again.
Tear Down the Idols
$1.00
When this attacks a Revered hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
When this hits a Revered hero, they discard a card.
Kick the Hornet's Nest
from $1.00
When an opponent's effect puts this into your graveyard from anywhere, create a Confidence, Might, Toughness, and Vigor token.
Snag
$16.00
Attack action cards can't gain {p} from their own effects, or the effects of attack reaction cards this turn. (This includes {p} that was gained from effects before Snag resolved.)
Cheater's Charm
$1.00
Choose any number;
Steal a Confidence or Toughness token.
The crowd boos you.
If you control an attack with 6 or more attck, deal 2 damage to target hero unless they discard a card.
Wee Wrecking Ball
$1.00
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.
Act of Glory (Red)
$1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +6{p}.
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Helm of the Adored (Exteneded Art)
$9.00
When this defends, the crowd cheers you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Cheap Shot
$1.00
If you've been booed this turn, you may play this as though it were an instant.
Deal 2 damage to target hero unless they discard a card.
The Old Switcheroo
from $2.00
Instant -- Discard this: The next time you would clash with target hero this turn, instead you reveal the top card of their deck and they reveal the top card of your deck. If you win the clash, they discard a card.
Beat the Same Drum
from $1.00
If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor.
Go again
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Boots to the Boards (Cold Foil)
$27.00
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Attention Grabbers (Cold Foil)
$23.00
When this defends, you may remove a suspense counter from an aura you control. If you do, this gets +2{d} this chain link.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Show of Strength (Extended Art)
$101.00
This gets -1{p} for each card with 6 or more {p} defending it.
Leave Them Hanging (Extended Art)
$34.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters the arena, intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
When this leaves the arena, your next attack this turn gets +4{p}.
Vigorous Smashup (Red)
$1.00
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Tough Leather Boots
from $1.00
If you control a Toughness and a Vigor token, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)