Two Steps Ahead
Two Steps Ahead from $5.00
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
Truth or Trickery
Truth or Trickery from $5.00
When this defends, you may look at the top card of your deck and choose a color. If you do, the attacking hero guesses if that card is the chosen color, then they look at it. If they guessed wrong, they discard a card.
Time Flies When You're Having Fun
Time Flies When You're Having Fun from $5.00
The next time an attack action card hits a hero this turn, you may destroy an aura they control. If this was played from arsenal, the next attack action card you play this turn gets +3{p}. Go again
Smash with Big Rock
Smash with Big Rock from $5.00
Cards defending this can't gain {d}.
Renounce Violence
Renounce Violence from $5.00
Destroy up to 3 Might tokens. Create a Toughness token for each token destroyed this way.
Old Favorite
Old Favorite from $5.00
When this attacks, if you've been cheered this turn, create a Toughness token. When this defends, if it has 6 or more {d}, put it on the bottom of its owner's deck when the combat chain closes.
Escalate Violence
Escalate Violence from $5.00
When this attacks, if you control a Might token, create 3 more.
Escalate Order
Escalate Order from $5.00
When this attacks, if you control a Toughness token, create 3 more.
Beat the Same Drum
Beat the Same Drum from $5.00
If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor. Go again
A Good Clean Fight
A Good Clean Fight from $5.00
If this is attacking a hero, non-equipment cards they own lose and can't gain abilities. (Treat them as if their text box is empty.)
Hungry for More
Hungry for More from $4.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, gain 3{g}.
Energetic Impact
Energetic Impact from $4.00
When this defends together with a card with 6 or more {p}, create a Vigor token.
Battered, Beaten, and Broken
Battered, Beaten, and Broken from $4.00
When this attacks a hero, intimidate them. If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy an intimidated card they own." (Put it into their graveyard.)
Unwavering Resolve
Unwavering Resolve from $3.00
If you have no cards in your deck, this gets +4{p}. If this is defended by 3 or more cards, it gets go again.
Kick the Hornet's Nest
Kick the Hornet's Nest from $3.00
When an opponent's effect puts this into your graveyard from anywhere, create a Confidence, Might, Toughness, and Vigor token.
Gang Robbery
Gang Robbery from $3.00
When this attacks a hero, steal an aura token they control. (Gain control of it.) If you control 3 or more auras, this gets +3{p}.
Who Blinks First?
Who Blinks First? from $3.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls.
Turn Heads
Turn Heads from $3.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, {t} target Brute hero. They don't {u} during their next end phase.
Tear Down the Idols
Tear Down the Idols from $3.00
When this attacks a Revered hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.) When this hits a Revered hero, they discard a card.
Disturb the Peace
Disturb the Peace from $3.00
This can't be defended by Guardian auras. When this hits a Guardian hero, destroy an aura they control.
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