Super Slam Singles
Good Natured Brutality
$1.00
When this defends, if you have no cards in hand, it gets +6{d} and the crowd cheers you.
Bully Tactics
from $1.00
When this attacks a hero, you may pay up to {r}{r}{r}. Intimidate them that many times. (They banish that many random cards from their hand face-down. At the beginning of the end phase, return them to their hand.)
Vigorous Smashup (Red)
$1.00
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Tough Smashup (Red)
$1.00
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Act of Glory (Blue)
$1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4{p}.
Adaptive Alpha Mold
from $15.00
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Cheap Shot
$1.00
If you've been booed this turn, you may play this as though it were an instant.
Deal 2 damage to target hero unless they discard a card.
Truth or Trickery
$1.00
When this defends, you may look at the top card of your deck and choose a color. If you do, the attacking hero guesses if that card is the chosen color, then they look at it. If they guessed wrong, they discard a card.
Unexpected Backhand (Yellow)
$1.00
When you win a clash revealing this, deal 1 damage to the other hero.
Comeback Kid (Red)
$1.00
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets +1{p}.
No Tall Tales
from $1.00
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."
Gallow, End of the Line
$1.00
Action -- {r},{t}: Attack
Instant -- {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit.
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Tension in the Air (Red)
$1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4{p}.
Act of Glory (Red)
$1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +6{p}.
Disarm
$1.00
When this attacks, if you've been cheered this turn, create a Toughness token.
When this defends, if it has 6 or more {d}, the attacking hero puts a card from their hand on the bottom of their deck.
The Old Switcheroo
from $1.00
Instant -- Discard this: The next time you would clash with target hero this turn, instead you reveal the top card of their deck and they reveal the top card of your deck. If you win the clash, they discard a card.