Brothers in Arms (Red)
Brothers in Arms (Red) ¥100
When this defends, you may pay {r}. If you do, it gets +2{d}.
Snag
Snag ¥1,100
Attack action cards can't gain {p} from their own effects, or the effects of attack reaction cards this turn. (This includes {p} that was gained from effects before Snag resolved.)
Nimblism (Red)
Nimblism (Red) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Regain Composure
Regain Composure ¥100
Your next attack this turn gets +1{p} and "When this hits, {u} your hero." Go again
Money or Your Life? (Yellow)
Money or Your Life? (Yellow) ¥100
When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once.
Arcane Polarity (Yellow)
Arcane Polarity (Yellow) ¥100
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 3{g}.
Blanch (Yellow)
Blanch (Yellow) ¥100
When this hits a hero, cards they own lose all colors until the end of their next turn.
Performance Bonus (Blue)
Performance Bonus (Blue) ¥100
When this hits, create a Gold token. If this was played from arsenal, it gets go again.
Lunging Press
Lunging Press ¥100
Target attack action card gets +1{p}.
Frontline Gauntlets
Frontline Gauntlets ¥100
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Drag Down (red) (Rainbow Foil)
Drag Down (red) (Rainbow Foil) ¥100
When this defends an attack, it gets -3{p}.
Stonewall Gauntlet (Alternate Art)
Stonewall Gauntlet (Alternate Art) ¥2,700
When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain.**Blade Break**
Fyendal's Spring Tunic (Alternate Art)
Fyendal's Spring Tunic (Alternate Art) ¥21,700
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it.**Instant** - Remove 3 energy counters from this: Gain {r}**Blade Break**
Prime the Crowd (Red)
Prime the Crowd (Red) ¥100
The next attack action card you play this turn gets +4{p}. The crowd cheers each Revered hero. The crowd boos each Reviled hero. Go again
Last Ditch Effort
Last Ditch Effort ¥100
When you play Last Ditch Effort, if you have no cards in your deck, it gains +4{p} and go again. 
Flying High (Yellow)
Flying High (Yellow) ¥100
Your next attack this turn gets go again. If it's yellow, it gets +1{p}. Go again
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