Super Slam Singles
Catch of the Day
from ¥500
Your next arrow attack this turn gets +2{p}.
If a go fish effect would trigger this turn, instead it triggers twice.
Go again
Strongest Survive (Red)
from ¥100
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.
Overcrowded
from ¥1,800
Ambush (While this is in your arsenal, you may defend with it.)
When this attacks or defends, it gets +1{p} +1{d} for each different name among aura tokens in the arena.
Reckless Stampede
from ¥700
Whenever a card defends this, clash with the defending hero. The winner deals 1 damage to the other hero. Each hero may put their revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
In the Palm of Your Hand
from ¥1,100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters or leaves the arena, draw a card.
Sold out
Channel the Tranquil Domain
¥500
Go again
When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Smashing Ground
from ¥500
If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal."
Energetic Impact
from ¥200
When this defends together with a card with 6 or more {p}, create a Vigor token.
Big Bully
from ¥200
When this attacks a hero, if you have more {g} than them, the crowd boos you.
If you've been booed this turn, this card's base {p} is doubled.
Sold out
Cries of Encore
¥1,500
When this attacks a hero, if you have less life than them, the crowd cheers you.If you've been cheered this turn, this gets "When this hits a hero, you may play an aura of suspense from your graveyard this turn."
Strongest Survive (Blue)
from ¥100
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.
Up on a Pedestal
from ¥200
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters or leaves the arena, you may put a Revered or Guardian attack action card from your graveyard on top of your deck.
Tempest Palm Gustwave
from ¥200
Combo - If Surging Strike was the last attack this combat chain, this gets +2{p}.
If this is played at chain link 3 or higher, this gets go again.
Blood Follows Blade
from ¥400
Kassai Specialization (You may only have this in your deck if your hero is Kassai.)
Target sword attack gets go again and "When this hits, create a Cintari Sellsword token."
Thespian Charm
¥100
Choose any number;
Destroy a Might or Vigor token.
The crowd cheers you.
Return an aura permanent you control to its owner's hand.
Visit the Boneyard
from ¥100
Put a card with 6 or more {p} from your graveyard on top of your deck.
Create a Vigor token.
Mocking Blow (Yellow)
from ¥100
When this attacks a hero, if you have more {g} than them, the crowd boos you.
If you've been booed this turn, this gets +3{p}.
Steal Victory
from ¥100
When this defends, steal an aura token the attacking hero controls. (Gain control of it.)