Leave a Dent
Leave a Dent from ¥300
Your next Guardian attack this turn gets "Crush - When this deals 4 or more damage to a hero, destroy the top 4 cards of their deck." Go again
Civic Peak
Civic Peak ¥1,500
Whenever this defends, another target hero draws a card. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Boulder Drop (Blue)
Boulder Drop (Blue) ¥600
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Edge of Their Seats (Red)
Edge of Their Seats (Red) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +5{p}.
Civic Duty
Civic Duty ¥1,100
Whenever this defends, create a Vigor token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Crush the Weak (Red)
Crush the Weak (Red) ¥100
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Hostile Encroachment
Hostile Encroachment from ¥100
When this attacks a hero, they draw a card. Crush - When this deals 4 or more damage to a hero, they discard a card.
Valda, Seismic Impact
Valda, Seismic Impact ¥100
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens. At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Concuss (Blue)
Concuss (Blue) ¥100
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Good Time Chapeau
Good Time Chapeau ¥100
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Wee Wrecking Ball
Wee Wrecking Ball ¥100
If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.
Visit Anvilheim
Visit Anvilheim from ¥400
Remove X -1{d} counters from a Guardian off-hand you have equipped.
Boulder Drop (Yellow)
Boulder Drop (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Tremorshield Sabatons
Tremorshield Sabatons from ¥100
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2. Blade Break (When the combat chain closes, if this defended, destroy it.)
Boast
Boast from ¥100
This gets +X{d} while defending, where X is twice the number of clashes you've won this turn.
Valahai Riven
Valahai Riven ¥100
When this defends, you may pay up to {r}{r}{r}. Create that many Seismic Surge tokens.
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