All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Chorus of the Amphitheater (Red)
¥100
Deal 4 arcane damage to any target.
Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.

Rootbound Carapace (Yellow) (Promo)
¥1,500
(Defense reactions can be played from hand or arsenal to defend.)Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].

Verdance, Thorn of the Rose (Promo)
¥5,900
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain [Life] during your turn, you may deal 1 arcane damage to any opposing target."
Essence of Earth (You may have Earth cards in your deck.)

Blessing of Aether (Red) (Promo)
¥200
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.

Sigil of Forethought
¥100
At the beginning of your action phase, destroy this.
When this leaves the arena, create a Ponder token.

Ink-lined Cloak
from ¥100
Instant -- Destroy this: Gain {r}. Activate this only if you control an aura permanent with Sigil in its name.

Rootbound Carapace (Blue) (Promo)
¥700
(Defense reactions can be played from hand or arsenal to defend.)Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].

Pulsing Aether // Life - (Promo)
¥1,700
Create X Runechant tokens, where X is the total [Life] you've gained this turn.Meld (You may play 1 or both halves of this card. Each costs 0.)

Aether Conduit (1st Ed) - Cold Foil
¥3,000
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
Sold out

Metacarpus Node (1st Ed) - Cold Foil
¥53,200
Whenever you play a card with an effect that deals arcane damage, you may pay [1 Resource]. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metamarpus Node.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)