Embodiment of Lightning
Embodiment of Lightning ¥100
When you play an attack action card, destroy this and the attack gets go again.
Embodiment of Earth
Embodiment of Earth ¥100
Your non-attack action cards get +1{d} while defending. At the beginning of your action phase, destroy this.
Cleansing Light (Red)
Cleansing Light (Red) from ¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target red aura.
Celestial Resolve (Yellow)
Celestial Resolve (Yellow) ¥100
Target attack action card with Herald in its name gets +4{d}.
Celestial Resolve (Red)
Celestial Resolve (Red) ¥100
Target attack action card with Herald in its name gets +5{d}.
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Evo Steel Soul Memory (Marvel)
Evo Steel Soul Memory (Marvel) ¥4,600
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
War Machine (Extended Art)
War Machine (Extended Art) ¥3,800
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
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Annihilator Engine (Extended Art)
Annihilator Engine (Extended Art) ¥2,200
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Blessing of Salvation (Yellow)
Blessing of Salvation (Yellow) ¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 2{g}
Blessing of Salvation (Red)
Blessing of Salvation (Red) ¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 3{g}
Blessing of Salvation (Blue)
Blessing of Salvation (Blue) ¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 1{g}
Battlefield Breaker (Red)
Battlefield Breaker (Red) ¥100
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Angelic Descent (Red)
Angelic Descent (Red) from ¥100
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3{p}.
Zero to Fifty (Blue)
Zero to Fifty (Blue) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Teklo Base Head
Teklo Base Head ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Scrap Compactor (Red)
Scrap Compactor (Red) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Mini Forcefield (Yellow)
Mini Forcefield (Yellow) ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
MetEx (Yellow) ¥100
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Mechanical Strength (Yellow)
Mechanical Strength (Yellow) from ¥100
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Yellow)
Liquid-Cooled Mayhem (Yellow) from ¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
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