Mini Forcefield (Yellow)
Mini Forcefield (Yellow) ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
MetEx (Yellow) ¥100
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Mechanical Strength (Yellow)
Mechanical Strength (Yellow) ¥100
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Yellow)
Liquid-Cooled Mayhem (Yellow) ¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Jump Start (Red)
Jump Start (Red) ¥100
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Titanium (Red)
Infuse Titanium (Red) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Gigawatt (Red)
Gigawatt (Red) ¥100
Your next Mechanologist attack this turn gets +4{p}. Go again
Gas Up (Blue)
Gas Up (Blue) ¥100
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Fender Bender (Blue)
Fender Bender (Blue) ¥100
Boost This gets +X{p}, where X is the number of equipment defending it.
Dive Through Data (Yellow)
Dive Through Data (Yellow) ¥100
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dive Through Data (Blue)
Dive Through Data (Blue) ¥100
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dissolving Shield (Blue)
Dissolving Shield (Blue) ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Cognition Field (Blue)
Cognition Field (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Blue)
Bull Bar (Blue) ¥100
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Autosave Script
Autosave Script ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get "When this hits, put it on the bottom of its owner's deck."
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa