All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Colossal Bearing (Red)
¥100
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."

Bastion of Duty
¥200
Protect (You may defend any hero attacked by an opponent with this.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Liquid-Cooled Mayhem (Blue)
¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Mechanical Strength (Red)
¥100
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Apocalypse Automaton
¥300
Play this only if you have 1 or more Evos equipped.
Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)

Professor Teklovossen
¥400
Evos cost {r} less to play for each opposing hero.
You may play Evos from your banished zone.

Flic Flak (Red) (Promo)
¥8,100
If the next card you defend with this turn is a card with Combo, it gets +2

Go Bananas (Promo)
¥19,800
Name an action card. Open and reveal a booster pack of Flesh and Blood and put all cards with the chosen name into your hand. If the booster pack does not contain a card with the chosen name, you may repeat this process.
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High Riser (Promo)
¥300
Once per Turn Action -- {r}{r}{r}: Attack
If you've drawn a card this turn, this gets +1{p}.

Rockslide Trap (Blue) (Promo)
¥200
Rockslide Trap can only be played from arsenal.
When this defends, target attack gets -2{p}, unless the attacking hero pays {r}.

Helio Mitre (Promo)
¥200
(A player may add a Helio's Mitre to their card pool in an Uprising limited format.)
Instant - {r}{r}: Prevent the next 1 damage that would be dealt to your hero this turn by a source of your choice. Destroy Helio's Mitre at the beginning of the end phase.

Over Loop (Red) (Promo)
from ¥300
If Over Loop hits, put it on the bottom of your deck when the chain link resolves.
Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)

Wrecker Romp (Yellow) (Promo)
¥2,000
As an additional cost to play Wrecker Romp, discard a random card.

Wrecker Romp (Red) (Promo)
¥2,000
As an additional cost to play Wrecker Romp, discard a random card.

Nuu, Alluring Desire (Promo)
¥4,200
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this."
Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.

Kassai of the Golden Sands (Promo)
¥3,700
If you've drawn a card this turn, your sword attacks cost {r} less to activate.
Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again

Even Bigger Than That! (Yellow) (Promo)
¥3,200
Play Even Bigger Than That! only if you've dealt {p} damage this turn.
Opt 2, then reveal the top card of your deck. If it has {p} greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card.

Jack-o'-lantern (Blue) (Promo)
¥300
Banish the top card of your deck. If it's blue, create a Runechant token. Go again