All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Blanch (Yellow)
from ¥100
When this hits a hero, cards they own lose all colors until the end of their next turn.

Blanch (Blue)
from ¥100
When this hits a hero, cards they own lose all colors until the end of their next turn.

Mistcloak Gully // Inner Chi (Cold Foil)
¥15,400
Legendary (You may only have 1 Mistcloak Gully in your deck.)
The first attack that targets you each turn gets -1{p}.
At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.

Wild Ride (Yellow)
¥100
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.

Wage Might (Blue)
¥100
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)

Vigorous Engagement (Yellow)
¥100
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.

Vigorous Engagement (Blue)
¥100
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.

Vigor Girth
from ¥100
Action -- Destroy this: Create a Vigor token. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Stand Ground
from ¥100
If you control a Might token, this gets +1{d}.
If you control a Vigor token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Stadium Centerpiece
from ¥100
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Rally the Rearguard (Yellow)
¥100
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.

Lead with Power (Red)
¥100
Your next Brute or Guardian attack this turn gets +3{p}.
Create a Might token.
Go again

Lead with Power (Blue)
¥100
Your next Brute or Guardian attack this turn gets +1{p}.
Create a Might token.
Go again

Headliner Helm
from ¥100
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Beckon Applause
from ¥100
If you control an Agility token, this gets +1{d}.
If you control a Vigor token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)