Bloodrush Bellow
Bloodrush Bellow from ¥900
As an additional cost to play Bloodrush Bellow, discard a random card. Your Brute attacks gain +2 [Power] this turn. If the discarded card has 6 or more [Power], draw 2 cards and Bloodrush Bellow gains go again.
Rout
Rout from ¥100
Target weapon attack gains +3 [Power]. Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.
Arcane Lantern
Arcane Lantern ¥400
Spinal Crush
Spinal Crush from ¥500
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
Ancestral Empowerment
Ancestral Empowerment from ¥2,000
Target Ninja attack action card gains +1 [Power]. Draw a card.
Show Time!
Show Time! from ¥100
Bravo Specialization (You may only have Show Time! in your deck if your hero is Bravo.) When Show Time! enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle your deck. At the beginning of your action phase, destroy Show Time! then draw a card.
Tome of Fyendal
Tome of Fyendal from ¥200
Draw 2 cards. If Tome of Fyendal is played from arsenal, gain 1 [Life] for each card in your hand.
Enlightened Strike
Enlightened Strike from ¥5,100
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck. Choose 1; - Draw a card. - Enlightened Strike gains +2 [Power]. - Enlightened Strike gains go again.
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Arcane Polarity (Red)
Arcane Polarity (Red) from ¥800
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 4{g}.
Crippling Crush
Crippling Crush from ¥100
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.) Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.
Steelblade Supremacy
Steelblade Supremacy from ¥200
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.) Until end of turn, target weapon you control gains +2 [Power] and "Whenever this weapon hits a hero, draw a card." Go again
Lord of Wind
Lord of Wind from ¥200
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.) Combo - If Mugenshi: RELEASE was the last attack this combat chain, you may pay X resource points as an additional cost to play Lord of Wind. If you do, shuffle X target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains X [Power]. 
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