All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Nettling Shot
¥100
When this is played, if you have less {g} than an opposing hero, it gets go again.
When this hits, deal 1 damage to any target.
Mutiny on the Swiftwater
¥100
When this is played, if you have less {g} than an opposing hero, it gets go again.
When this hits, deal 1 damage to any target.
Light Fingers
¥100
Instant -- {t} a cog you control, destroy this: Gain {r}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Jittery Bones (Yellow)
¥100
Action -- {t}: Attack
Instant -- {t}: Gain 1{g}
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Goldwing Turbine (Blue)
¥100
Your next Mechanologist attack this turn gets +1{p}.
Create a Golden Cog token.
Gold Hunter Marauder
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Gold Hunter Lightsail
¥100
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.
Expedition to Horizon's Mantle
¥100
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Dreadfall Reach
¥100
When this attacks, you may put a gold counter on Treasure Island.
Cloud Skiff (Yellow)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Cloud Skiff (Blue)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Call in the Big Guns (Yellow)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Burly Bones (Yellow)
¥100
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again