Zephyr Needle Right (1st Ed) - Cold Foil
Zephyr Needle Right (1st Ed) - Cold Foil ¥8,100
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Zephyr Needle Left (1st Ed) - Cold Foil
Zephyr Needle Left (1st Ed) - Cold Foil ¥8,100
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Red Liner (1st Ed) - Cold Foil
Red Liner (1st Ed) - Cold Foil ¥4,600
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again
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Reaping Blade (1st Ed) - Cold Foil
Reaping Blade (1st Ed) - Cold Foil ¥14,600
Once per Turn Action - [1 Resource]: Attack If a hero has more [Life] than any other hero, they can't gain [Life].
Plasma Barrel Shot (1st Ed) - Cold Foil
Plasma Barrel Shot (1st Ed) - Cold Foil ¥3,100
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
Gambler's Gloves (1st Ed) - Cold Foil
Gambler's Gloves (1st Ed) - Cold Foil ¥21,800
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Cintari Saber Right (1st Ed) - Cold Foil
Cintari Saber Right (1st Ed) - Cold Foil ¥13,000
Once per Turn Action - [1 Resource]: Attack If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
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Breeze Rider Boots (1st Ed) - Cold Foil
Breeze Rider Boots (1st Ed) - Cold Foil ¥24,300
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn. Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
Bloodsheath Skeleta (1st Ed) - Cold Foil
Bloodsheath Skeleta (1st Ed) - Cold Foil ¥29,100
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource] less to play for each Runechant you control." Temper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Fyendal's Spring Tunic (Alpha) - Cold Foil
Fyendal's Spring Tunic (Alpha) - Cold Foil ¥968,600
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters, you may put an energy counter on it. Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource] Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Breaking Scales (Alpha) - Cold Foil
Breaking Scales (Alpha) - Cold Foil ¥14,600
Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1 [Power]. Battleworn (If you defend with Breaking Scales, put a -1 [Defense] counter on it when the combat chain closes.)
Verdance, Thorn of the Rose (Promo)
Verdance, Thorn of the Rose (Promo) ¥4,100
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain [Life] during your turn, you may deal 1 arcane damage to any opposing target." Essence of Earth (You may have Earth cards in your deck.)
Flying Kick (Blue)
Flying Kick (Blue) ¥100
When this is played as chain link 3 or higher, it gets +2{p}.
Flex Claws (Yellow)
Flex Claws (Yellow) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Edge of Autumn
Edge of Autumn ¥2,000
Once per Turn Action - {r}: Attack. Go again
Crazy Brew
Crazy Brew ¥100
Action -- Destroy this: Roll a 6 sided die. On; 1 or 2 - Lose 2{g}. Go again 3 or 4 - Gain 2{g}. Go again 5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gets +2{p}.
Song of Yesteryears (Blue)
Song of Yesteryears (Blue) ¥100
Each other hero puts an attack action card from their graveyard on the bottom of their deck.
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