Herald of Ravages (Blue) (Promo)
Herald of Ravages (Blue) (Promo) ¥200
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) ¥200
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Macho Grande (Yellow) (Promo)
Macho Grande (Yellow) (Promo) ¥100
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Life of the Party (Blue) (Promo)
Life of the Party (Blue) (Promo) ¥100
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Invigorate (Yellow) (Promo)
Invigorate (Yellow) (Promo) ¥200
The next attack you fuse this turn gains +3 [Power]. Go again
Invigorate (Red) (Promo)
Invigorate (Red) (Promo) ¥300
The next attack you fuse this turn gains +4 [Power]. Go again
Weave Lightning (Red) (Promo)
Weave Lightning (Red) (Promo) ¥500
The next Lightning or Elemental attack action card you play this turn gains +3 [Power]. If it's fused, it gains go again. Go again
Polar Blast (Red) (Promo)
Polar Blast (Red) (Promo) ¥200
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Dusk Path Pilgrimage (Blue) (Promo)
Dusk Path Pilgrimage (Blue) (Promo) ¥300
Your next weapon attack this turn gains +1 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Dusk Path Pilgrimage (Yellow) (Promo)
Dusk Path Pilgrimage (Yellow) (Promo) ¥300
Your next weapon attack this turn gains +2 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Phantasmify (Blue) (Promo)
Phantasmify (Blue) (Promo) ¥100
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +3 [Power] and phantasm. Go again
Phantasmify (Yellow) (Promo)
Phantasmify (Yellow) (Promo) ¥100
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm. Go again
Banneret of Courage (Promo)
Banneret of Courage (Promo) ¥3,300
Solflare - When this is charged to your hero's soul, create a Courage token.
Toxicity (Blue) (Promo)
Toxicity (Blue) (Promo) ¥1,800
The next Assassin or Rangerattack action card you play this turn gains "When this hits a hero, they lose 3{g}." Go again
Breaking Point (Promo)
Breaking Point (Promo) ¥30,700
Rupture - If Breaking Point is played as chain link 4 or higher, it has "When this hits a hero, destroy all cards in their arsenal."
Sold out
Blaze Headlong (Promo)
Blaze Headlong (Promo) ¥13,800
If you've played another red card this turn, Blaze Headlong has go again.
Starting Stake (Promo)
Starting Stake (Promo) ¥200
If you control no Gold tokens, create a Gold token.
Sold out
Courage (Promo)
Courage (Promo) ¥14,900
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.
Sold out
Ravenous Rabble (Red) (Promo)
Ravenous Rabble (Red) (Promo) ¥21,000
Reveal the top card of your deck. this gets -X{p}, where X is the pitch value of the card revealed this way.  Go again
Proclamation of Requsition (Promo)
Proclamation of Requsition (Promo) from ¥2,000
Action - Discard a red card, destroy Proclamation of Requisition: Each opponent chooses an item or landmark they control. Gain control of the chosen permanents.
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