Arc Lightning (Promo)
Arc Lightning (Promo) ¥8,300
Aurora Specialization (You may only have this in your deck if your hero is Aurora.)Whenever you Go again this turn, deal 1 arcane damage to any target.
Lightning Form (Promo)
Lightning Form (Promo) ¥800
When this hits, create an Embodiment of Lightning token.
Florian, Rotwood Harbinger (Promo)
Florian, Rotwood Harbinger (Promo) ¥3,000
If there are 8 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1." Essence of Earth (You may have Earth cards in your deck.)
Predatory Streak (Blue)
Predatory Streak (Blue) ¥100
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Blessing of Qi (Blue)
Blessing of Qi (Blue) ¥100
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Flying Kick (Blue)
Flying Kick (Blue) ¥100
When this is played as chain link 3 or higher, it gets +2{p}.
Predatory Streak (Yellow)
Predatory Streak (Yellow) ¥100
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Leg Tap (Yellow)
Leg Tap (Yellow) ¥100
Go again
Blessing of Qi (Red)
Blessing of Qi (Red) ¥100
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Pouncing Qi (Red)
Pouncing Qi (Red) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Flying Kick (Red)
Flying Kick (Red) ¥100
When this is played as chain link 3 or higher, it gets +2{p}.
Crowd Control (Blue)
Crowd Control (Blue) ¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
Interlude (Blue) ¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Crowd Control (Yellow)
Crowd Control (Yellow) ¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
Interlude (Yellow) ¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
Interlude (Red) ¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
Fiddle-dee
Fiddle-dee ¥100
Action -- Destroy this: Each hero creates a Might token. Go again
Heart-throb
Heart-throb ¥200
Action -- Destroy this: Each hero creates a Vigor token. Go again
Nom de Plume
Nom de Plume ¥200
Action -- Destroy this: Each hero draws a card. Go again
Lay Down the Law (Red)
Lay Down the Law (Red) ¥100
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
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