All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Minerva Themis (Promo)
¥1,400
Mentor (You may only have Minerva in your deck if your hero is young.)
At the start of your turn, if Minerva is face down in your arsenal, you may turn her face up.
1H weapons you control have +1 [Power]. Whenever a weapon you control hits, put a lesson counter on Minerva. Then if there are 3 or more lesson counters on Minerva, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.

Test of Vigor (Promo)
¥200
When this defends, clash with the attacking hero. The winner creates a Vigor token.

Test of Agility (Promo)
¥200
When this defends, clash with the attacking hero. The winner creates an Agility token.

Test of Might (Promo)
¥200
When this defends, clash with the attacking hero. The winner creates a Might token.

Wall of Meat and Muscle (Promo)
¥200
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.

Mechanical Strength (Blue) (Promo)
¥700
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Mechanical Strength (Yellow) (Promo)
¥300
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Mechanical Strength (Red) (Promo)
¥300
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Liquid-Cooled Mayhem (Blue) (Promo)
¥200
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Liquid-Cooled Mayhem (Red) (Promo)
¥200
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Soup Up (Yellow) (Promo)
¥300
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Heavy Artillery (Blue) (Promo)
¥200
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Heavy Artillery (Red) (Promo)
¥200
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Banneret of Resilience (Promo)
¥200
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.

Herald of Tenacity (Red) (Promo)
¥400
When this hits, put it into your hero's soul.
Dominate. Phantasm

Break of Dawn (Blue) (Promo)
¥200
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.

Break of Dawn (Red) (Promo)
¥200
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.

Hungering Demigon (Blue) (Promo)
¥200
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Hungering Demigon (Yellow) (Promo)
¥200
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Spinning Wheel Kick (Blue) (Promo)
¥700
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck."
Go again