All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Overcome Adversity
from ¥100
This may only defend an attack if the attack's controller has destroyed an Agility token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Gauntlet of Might
from ¥100
Action -- Destroy this: Create a Might token. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Face Adversity
from ¥100
This may only defend an attack if the attack's controller has drawn a card this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Embrace Adversity
from ¥100
This may only defend an attack if the attack's controller has destroyed a Might token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Confront Adversity
from ¥100
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Command Respect (Yellow)
¥100
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 5 base {p}.)

Bare Fangs (Blue)
¥100
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.

Adrenaline Rush (Yellow)
¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.

Adrenaline Rush (Red)
¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.

Adrenaline Rush (Blue)
¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.

Tribute to the Legions of Doom (Blue)
¥100
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Yellow)
¥100
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Shaden Swing (Blue)
¥100
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)


Rift Skitter (Yellow)
¥100
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Rift Skitter (Blue)
¥100
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Glaring Impact (Yellow)
¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)

Glaring Impact (Blue)
¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)