All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Lay to Rest (Blue)
¥100
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.
Grim Feast (Yellow)
¥100
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 2{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Glaring Impact (Red)
¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
Blessing of Salvation (Red)
¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 3{g}
Blessing of Salvation (Blue)
¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 1{g}
Battlefield Breaker (Red)
¥100
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Smash and Grab
¥100
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."
Scrap Prospector (Red)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Scrap Compactor (Yellow)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Heavy Artillery (Yellow)
¥100
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Gas Up (Yellow)
¥100
The next attack you boost this turn gets +3{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again
Dissolving Shield (Blue)
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Data Link (Yellow)
¥100
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Cognition Field (Yellow)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Yellow)
¥100
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)