Final Act (Red)
Final Act (Red) ¥100
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
Chivalry (Blue)
Chivalry (Blue) ¥100
Protect (You may defend any hero attacked by an opponent with this.)
Crash Down (Yellow)
Crash Down (Yellow) ¥100
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Zipper Hit (Yellow)
Zipper Hit (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Mechanical Strength (Red)
Mechanical Strength (Red) ¥100
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Energy Potion - Alternate Art (Promo)
Energy Potion - Alternate Art (Promo) ¥12,700
Instant - Destroy Energy Potion: Gain [2 Resource]
Tales of Adventure (Promo)
Tales of Adventure (Promo) ¥1,800
Yorick Specialization (You may only have {name} in your deck if your hero is Yorick.) Each other hero chooses and creates a token that hasn't been chosen; Aether Ashwing, Embodiment of Earth, Embodiment of Lightning, Ponder, Quicken, Runechant, Seismic Surge, Soul Shackle, Spectral Shield, Zen State. You create a Copper, Silver, and Gold.
Good Deeds Don't Go Unnoticed (Promo)
Good Deeds Don't Go Unnoticed (Promo) ¥2,800
At the start of each other hero's turn, choose 1; they draw a card, they gain {r}, they gain 1{g}, or their next attack this turn gains +1{p}. At the start of your turn, destroy this. If another hero drew a card from this, you draw a card, then repeat for {r}, {g}, and {p}.
Go Bananas (Promo)
Go Bananas (Promo) ¥11,200
Name an action card. Open and reveal a booster pack of Flesh and Blood and put all cards with the chosen name into your hand. If the booster pack does not contain a card with the chosen name, you may repeat this process.
Miller's Grind Stone (Promo)
Miller's Grind Stone (Promo) ¥400
Once per Turn Action -- {r}{r}{r}: Attack When this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1{p} counter on this. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Ball Breaker (Promo)
Ball Breaker (Promo) ¥200
Once per Turn Action -- {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.
En Garde (Promo)
En Garde (Promo) ¥200
Your next weapon attack this turn gains +3{p}. Go again
Wrecking Ball (Red) (Promo)
Wrecking Ball (Red) (Promo) ¥100
When you attack with Wrecking Ball, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, intimidate.
Over Loop (Red) (Promo)
Over Loop (Red) (Promo) from ¥100
If Over Loop hits, put it on the bottom of your deck when the chain link resolves. Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Wrecker Romp (Yellow) (Promo)
Wrecker Romp (Yellow) (Promo) ¥500
As an additional cost to play Wrecker Romp, discard a random card.
Betsy, Skin in the Game (Promo)
Betsy, Skin in the Game (Promo) ¥1,800
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Kayo, Armed and Dangerous (Promo)
Kayo, Armed and Dangerous (Promo) ¥1,300
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa