Wage Gold (Yellow) (Promo)
Wage Gold (Yellow) (Promo) ¥800
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Runner Runner (Promo)
Runner Runner (Promo) ¥4,500
When this attacks, if it has go again, create an Agility token.
Talk a Big Game (Promo)
Talk a Big Game (Promo) ¥4,900
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens. Go again
Demolition Protocol (Promo)
Demolition Protocol (Promo) ¥3,200
Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped.
Pulsewave Protocol (Promo)
Pulsewave Protocol (Promo) ¥5,200
Evo Upgrade - When this attacks a hero, they reveal X cards from their hand, where X is the number of Evos you have equipped. Choose an action card with {d} less than X, then add it to this chain link as a defending card.
Meganetic Protocol (Promo)
Meganetic Protocol (Promo) ¥5,700
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
Banneret of Protection (Promo)
Banneret of Protection (Promo) ¥1,300
Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.
Aether Quickening (Blue) (Promo)
Aether Quickening (Blue) (Promo) ¥5,300
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, it gains go again.
Aether Quickening (Yellow) (Promo)
Aether Quickening (Yellow) (Promo) ¥1,500
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, it gains go again.
Aether Quickening (Red) (Promo)
Aether Quickening (Red) (Promo) ¥6,800
Deal 4 arcane damage to target hero. Surge - If this deals more than 4 damage, it gains go again.
Read the Ripple (Promo)
Read the Ripple (Promo) ¥2,400
At the beginning of your end phase, destroy Read the Ripples then opt 1 and draw a card.
Herald of Rebirth (Blue) (Promo)
Herald of Rebirth (Blue) (Promo) ¥3,100
If Herald of Rebirh hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck Phantasm 
Herald of Rebirth (Yellow) (Promo)
Herald of Rebirth (Yellow) (Promo) ¥3,600
If Herald of Rebirh hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck Phantasm 
Taipanis, Dracai of Judgement (Promo)
Taipanis, Dracai of Judgement (Promo) from ¥6,500
The first time each turn another hero becomes the target of a source that would deal lethal damage, you may discard a red card. If you do, choose new targets for that source.
Hummingbird, Call of Adventurer (Promo)
Hummingbird, Call of Adventurer (Promo) ¥6,800
When cometh thou turn, pick a tale; Quick'n be bold; or Drawn and quartered; or Health be good ye'all.
Monstrous Veil (Promo)
Monstrous Veil (Promo) ¥1,600
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) Action -- Destroy this: Draw a card then discard a random card. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hell Hammer (Promo)
Hell Hammer (Promo) ¥400
Once per Turn Action -- {r}{r}: Attack When the combat chain closes, if this attacked, banish it. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Amulet of Lightning (Promo)
Amulet of Lightning (Promo) ¥200
Go again Instant - Destroy Amulet of Lightning: Target action card gains go again. Activate this ability only if you have Lightning fused this turn.
Amulet of Earth (Promo)
Amulet of Earth (Promo) ¥200
Go again Instant - Destroy Amulet of Earth: Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. Activate this ability only if you have Earth fused this turn.
Eclipse Existence (Promo)
Eclipse Existence (Promo) ¥200
Whenever an attack you control hits a Light hero this turn, you may banish a card from their soul. If they do, they lose 1[Life]. If you have more [Life] than an opposing Light hero, you may banish an action card from your graveyard.
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