Bonds of Memory (Yellow)
Bonds of Memory (Yellow) ¥100
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
Enigma, New Moon (Marvel) Enigma, New Moon (Marvel)
Enigma, New Moon (Marvel) from ¥449,400
Equipment you own get cloaked. (Equip them face-down.) Instant -- {c}{c}{c}: Turn target face-down equipment you have equipped face-up. If it has ward, create 3 Spectral Shield tokens.
Wild Ride (Blue)
Wild Ride (Blue) ¥100
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Trade In (Yellow)
Trade In (Yellow) ¥100
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Red)
Trade In (Red) ¥100
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Blue)
Trade In (Blue) ¥100
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Rising Power (Blue)
Rising Power (Blue) ¥100
If you've drawn a card this turn, this gets +1{p}.
Raw Meat
Raw Meat from ¥100
If you control an Agility token, this gets +1{d}. If you control a Might token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Rally the Rearguard (Red)
Rally the Rearguard (Red) ¥100
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pack Hunt (Blue)
Pack Hunt (Blue) ¥100
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Overcome Adversity
Overcome Adversity ¥100
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Confront Adversity
Confront Adversity ¥100
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Command Respect (Yellow)
Command Respect (Yellow) ¥100
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 5 base {p}.)
Bare Fangs (Blue)
Bare Fangs (Blue) ¥100
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
Adrenaline Rush (Yellow)
Adrenaline Rush (Yellow) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Red)
Adrenaline Rush (Red) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Blue)
Adrenaline Rush (Blue) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Tribute to the Legions of Doom (Blue)
Tribute to the Legions of Doom (Blue) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Searing Ray (Yellow)
Searing Ray (Yellow) ¥100
If you have a yellow card in your pitch zone, this gets +2{p}.
Searing Ray (Blue)
Searing Ray (Blue) ¥100
If you have a yellow card in your pitch zone, this gets +2{p}.
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