Hit the High Notes (Blue)
Hit the High Notes (Blue) ¥100
If you've played or created an aura this turn, this gets +2{p}.
Hit the High Notes (Red)
Hit the High Notes (Red) ¥100
If you've played or created an aura this turn, this gets +2{p}.
Hit the High Notes (Yellow)
Hit the High Notes (Yellow) ¥100
If you've played or created an aura this turn, this gets +2{p}.
HMS Barracuda
HMS Barracuda ¥100
When this hits a hero, destroy an ally they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
HMS Barracuda (Treasure Pack)
HMS Barracuda (Treasure Pack) ¥1,000
When this hits a hero, destroy an ally they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
HMS Kraken
HMS Kraken ¥100
When this hits a hero, destroy an item they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
HMS Kraken (Treasure Pack)
HMS Kraken (Treasure Pack) ¥700
When this hits a hero, destroy an item they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
HMS Marlin
HMS Marlin ¥100
When this hits a hero, destroy the top card of their deck. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
HMS Marlin (Treasure Pack)
HMS Marlin (Treasure Pack) ¥700
When this hits a hero, destroy the top card of their deck. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Hoarding of Denial
Hoarding of Denial from ¥100
This gets +X{d} while defending, where X is the number of cards with cost 3 or more defending this combat chain. Blade Break (When the combat chain closes, if this defended, destroy it.)
Hocus Pocus (Blue)
Hocus Pocus (Blue) ¥100
When this attacks, create a Runechant token.
Hocus Pocus (Red)
Hocus Pocus (Red) ¥100
When this attacks, create a Runechant token.
Hocus Pocus (Yellow)
Hocus Pocus (Yellow) ¥100
When this attacks, create a Runechant token.
Hoist 'Em Up
Hoist 'Em Up ¥100
When this defends, you may {t} an ally you control. If you do, this gets +1{d}.
Hoist 'Em Up (Promo)
Hoist 'Em Up (Promo) ¥1,200
When this defends, you may Tap an ally you control. If you do, this gets +1.
Hold 'em (Blue)
Hold 'em (Blue) ¥100
Your next Warrior attack this turn gets +1{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.) Go again
Hold 'em (Red)
Hold 'em (Red) ¥100
Your next Warrior attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.) Go again
Hold 'em (Yellow)
Hold 'em (Yellow) ¥100
Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.) Go again
Hold Focus
Hold Focus from ¥100
Action -- Destroy this: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
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