Products

Hurricane Technique
from ¥100
Combo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1 [Power], go again, and "If Hurricane Technique hits, put it into your hand."

Hydraulic Press (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets overpower.(This can't be defended by more than 1 action card.)

Hydraulic Press (Red)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)

Hydraulic Press (Yellow)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)

Hyper Scrapper
from ¥700
As an additional cost to play this, banish X items from your graveyard.
When this attacks, it gets +X{p}. If 3 or more Hyper Drivers were banished to play this, gain {r}{r}{r} {r}{r}{r} and this gets go again.


Hyper-X3
from ¥1,400
Whenever you banish a Hyper Driver from boosting, put it under this.
Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Ice Eternal (Promo)
¥700
Iyslander Specialization (You may only have Ice Eternal in your deck if your hero is Iyslander.)
Ice Fusion (As an additional cost to play Ice Eternal, you may reveal an Ice card from your hand.)
Create X Frostbite tokens under target hero's control. Then, if Ice Eternal was fused, deal arcane damage to that hero equal to the number of Frostbites they control.