Art of War
Art of War from ¥600
Choose 2; - Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. - The next attack action card you play this turn, gains go again. - Until end of turn, you may defend with attack action cards from arsenal. - You may banish an attack action card from your hand. If you do, draw 2 cards.
Art of War
Art of War ¥400
Choose 2; - Attack action cards you control gain +1{p} and +1{d} this turn. - The next attack action card you play this turn gains go again. - Until end of turn, you may defend with attack action cards from arsenal. - You may banish an attack action card from your hand. If you do, draw 2 cards.
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Art of War (Promo)
Art of War (Promo) ¥88,100
Choose 2; - Your attack action cards get +1{p} and +1{d} this turn. - The next attack action card you play this turn gets go again. - Until end of turn, you may defend with attack action cards from arsenal. - You may banish an attack action card from your hand. If you do, draw 2 cards.
Asking for Trouble
Asking for Trouble ¥100
When this defends, create a Vigor token under the attacking hero's control.
Aspect of Tiger: Body
Aspect of Tiger: Body from ¥100
Combo - When this attacks, if a red attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Aspect of Tiger: Mind
Aspect of Tiger: Mind from ¥100
Combo - When this attacks, if a blue attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Aspect of Tiger: Soul
Aspect of Tiger: Soul ¥100
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
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Assassin/Ranger 'Ailment' Dice Assassin/Ranger 'Ailment' Dice
Assassin/Ranger 'Ailment' Dice ¥900
ssassin/Ranger 25mm die.  Each side of the die represent an ailment that you've inflicted to your opponent.  The ailments are:- The "X" represents being "Marked" - The dagger represents your dagger "on-hit" effect (e.g. spider's bite reducing atk action cards defense by 1) - The skull represents "Blood Rot" - The face with the raised eyebrow represents "Ponder" - The broken weapon represents "Frailty" - The figure sitting with its arms on its knees represents "Inertia"   You no longer need to bring multiple tokens to your matches.  All you need is one die (or two) to represent them all.
Assault and Battery (Blue)
Assault and Battery (Blue) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Assault and Battery (Red)
Assault and Battery (Red) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Assault and Battery (Yellow)
Assault and Battery (Yellow) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Assembly Module
Assembly Module ¥100
**Crank**This enters the arena with a stream counter. At the start of your turn, destroy this unless you remove a steam counter from it.**Action** - {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
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Assembly Module (Cold Foil)
Assembly Module (Cold Foil) ¥600
**Crank**This enters the arena with a stream counter. At the start of your turn, destroy this unless you remove a steam counter from it.**Action** - {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
Astral Bridge
Astral Bridge ¥400
Put the top card of your deck into your graveyard. If it's an instant, you may play it this turn.{br}**Starfall** - If an instant has been put into your graveyard this turn, deal 1 arcane damage to target hero.
Astral Bridge (Cold Foil)
Astral Bridge (Cold Foil) ¥4,400
Put the top card of your deck into your graveyard. If it's an instant, you may play it this turn.{br}**Starfall** - If an instant has been put into your graveyard this turn, deal 1 arcane damage to target hero.
Astral Etchings (Blue)
Astral Etchings (Blue) ¥100
Put a +1{p} counter on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant.
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Astral Etchings (Red)
Astral Etchings (Red) from ¥100
Put three +1{p} counters on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant.
Astral Etchings (Yellow)
Astral Etchings (Yellow) ¥100
Put two +1{p} counters on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant.
Astral Strike
Astral Strike ¥200
When this attacks, if you've destroyed a Lightning Flow this turn, choose 1;{br}* Draw a card.{br}* This gets +2{p}.{br}* This gets **go again**.
Astral Strike (Rainbow Foil)
Astral Strike (Rainbow Foil) ¥400
When this attacks, if you've destroyed a Lightning Flow this turn, choose 1;{br}* Draw a card.{br}* This gets +2{p}.{br}* This gets **go again**.
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