Nimby (Blue)
Nimby (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Nimby (Red)
Nimby (Red) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Nimby (Yellow)
Nimby (Yellow) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Nip at the Heels (Blue)
Nip at the Heels (Blue) ¥100
Target attack with 3 or less base {p} gets +1{p}.
No Fear
No Fear from ¥300
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand. The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
Nock the Deathwhistle
Nock the Deathwhistle ¥200
Azalea Specialization (You may only have Nock the Deathwhistle in your deck if your hero is Azalea.) Search your deck for an arrow card, reveal it, then shuffle your deck and put it on top of your deck. Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.) Go again
Nom de Plume
Nom de Plume ¥200
Action -- Destroy this: Each hero draws a card. Go again
Nom de Plume (Promo)
Nom de Plume (Promo) ¥700
Action -- Destroy this: Each hero draws a card. Go again
Northern Winds
Northern Winds from ¥100
Oldhim Specialization (You may only have this in your deck if your hero is Oldhim.) Freeze up to 1 equipment, item, and/or ally each hero controls. (A frozen object can't be played or activated.) Unity - When this defends together with a card from hand, create a Spellbane Aegis token under any number of heroes' control.
Not So Fast
Not So Fast ¥100
Scurv Specialization (You may only have this in your deck if your hero is Scurv.) The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.
Null <> Shock
Null <> Shock from ¥700
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.) Meld (You may play 1 or both halves of this card. Each costs 1.) Deal 1 arcane damage to any target.
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