Battlefront Bastion (Yellow) (Promo)
Battlefront Bastion (Yellow) (Promo) ¥1,400
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
BCW - Playmat Tube with Dice Cap BCW - Playmat Tube with Dice Cap
BCW - Playmat Tube with Dice Cap ¥1,700
Includes two free 6-sided dice Tri-oval design won't roll off the table Oversized cap allows for dice storage Tube with cap and dice Length: 14 3/8"
Beaming Blade
Beaming Blade ¥100
Once per Turn Action -- {r}{r}: Attack If a yellow card has been put into your hero's soul this turn, this gets +5{p}.
Beaming Blade (Promo)
Beaming Blade (Promo) ¥400
Once per Turn Action -- {r}{r}: Attack If a yellow card has been put into your hero's soul this turn, this gets +5{p}.
Beaming Bravado (Blue)
Beaming Bravado (Blue) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Beaming Bravado (Red)
Beaming Bravado (Red) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Beaming Bravado (Yellow)
Beaming Bravado (Yellow) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Beast Mode
Beast Mode ¥100
Beast Mode (Blue)
Beast Mode (Blue) ¥100
If you've intimidated this turn, this gets +2{p}.
Beast Mode (Red)
Beast Mode (Red) ¥100
If you've intimidated this turn, this gets +2{p}.
Beast Mode (Yellow)
Beast Mode (Yellow) ¥100
If you've intimidated this turn, this gets +2{p}.
Beast Within
Beast Within ¥2,100
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{g}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process.
Beckon Applause
Beckon Applause from ¥100
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Beckoning Light
Beckoning Light from ¥200
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, you may put an attack action card from your graveyard on top of your deck.
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