Act of Glory (Yellow)
Act of Glory (Yellow) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +5{p}.
Adaptive Alpha Mold Adaptive Alpha Mold
Adaptive Alpha Mold from ¥500
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Adaptive Dissolver
Adaptive Dissolver from ¥1,500
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Adaptive Plating
Adaptive Plating from ¥9,700
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Adrenaline Rush (Blue)
Adrenaline Rush (Blue) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Red)
Adrenaline Rush (Red) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Yellow)
Adrenaline Rush (Yellow) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Aether Arc
Aether Arc from ¥1,200
Deal 1 arcane damage to each opposing hero. Create a Ponder token for each hero dealt damage this way.
Aether Ashwing / Ash Aether Ashwing / Ash
Aether Ashwing / Ash ¥2,100
Aether Bindings of the Third Age
Aether Bindings of the Third Age from ¥1,600
Instant -- Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Aether Conduit (1st Ed) - Cold Foil
Aether Conduit (1st Ed) - Cold Foil ¥3,600
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
Aether Crackers
Aether Crackers ¥100
When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.
Aether Crackers (Promo)
Aether Crackers (Promo) ¥6,100
When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.
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