Beat of the Ironsong
Beat of the Ironsong from ¥400
Choose X+1, where X is the number of +1{p} counters on an attacking Dawnblade; Target Dawnblade attack gets +1{p}. Target Dawnblade attack gets go again. Cards defending target Dawnblade attack can't gain {d}. Damage target Dawnblade attack would deal can't be prevented.
Beat the Same Drum
Beat the Same Drum from ¥100
If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor. Go again
Beckon Applause
Beckon Applause from ¥100
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Beckon Steel
Beckon Steel ¥1,300
Target sword attack gets "When this hits, **sharpen** this sword. Then if the sword has 3 or more +1{p} counters, **attack** with it." _(Put a +1{p} counter on it. Remove all +1{p} counters from it at end of turn.)_
Beckon Steel (Rainbow Foil)
Beckon Steel (Rainbow Foil) ¥3,600
Target sword attack gets "When this hits, **sharpen** this sword. Then if the sword has 3 or more +1{p} counters, **attack** with it." _(Put a +1{p} counter on it. Remove all +1{p} counters from it at end of turn.)_
Beckoning Haunt
Beckoning Haunt ¥100
**Action** - {x}{x}{r}, destroy this: Return target aura with cost X from your graveyard to your hand.**Guardwell**
Beckoning Haunt (Cold Foil)
Beckoning Haunt (Cold Foil) ¥900
**Action** - {x}{x}{r}, destroy this: Return target aura with cost X from your graveyard to your hand.**Guardwell**
Beckoning Light
Beckoning Light from ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, you may put an attack action card from your graveyard on top of your deck.
Beckoning Mistblade (Promo) Beckoning Mistblade (Promo)
Beckoning Mistblade (Promo) from ¥800
Once per Turn Action — [2 Resource]: Attack. Go againWhen this hits, your next blue attack this turn gets +1POWER and go again.
Become the Arknight
Become the Arknight ¥100
Viserai Specialization (You may only have Become the Arknight in your deck if your hero is Viserai.)  You may discard an action card. If you discard an attack action card this way, search your deck for a Runeblade 'non-attack' action card, reveal it, and put it into your hand. If you discard a 'non-attack' action card this way, search your deck for a Runeblade attack action card, reveal it, and put it into your hand. Shuffle your deck. Go again
Become the Bottle (blue)
Become the Bottle (blue) ¥100
When this attacks, choose a card on the combat chain. This gets the chosen card's name.**Go again**
Become the Bottle (blue) (Rainbow Foil)
Become the Bottle (blue) (Rainbow Foil) ¥100
When this attacks, choose a card on the combat chain. This gets the chosen card's name.**Go again**
Become the Bottle (red)
Become the Bottle (red) ¥100
When this attacks, choose a card on the combat chain. This gets the chosen card's name.**Go again**
Become the Bottle (red) (Rainbow Foil)
Become the Bottle (red) (Rainbow Foil) ¥100
When this attacks, choose a card on the combat chain. This gets the chosen card's name.**Go again**
Become the Bottle (yellow)
Become the Bottle (yellow) ¥100
When this attacks, choose a card on the combat chain. This gets the chosen card's name.**Go again**
Become the Bottle (yellow) (Rainbow Foil)
Become the Bottle (yellow) (Rainbow Foil) ¥100
When this attacks, choose a card on the combat chain. This gets the chosen card's name.**Go again**
Become the Cup (blue)
Become the Cup (blue) ¥100
As you play this, choose a color. This gets the chosen color.**Go again**
Become the Cup (blue) (Rainbow Foil)
Become the Cup (blue) (Rainbow Foil) ¥100
As you play this, choose a color. This gets the chosen color.**Go again**
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