Soul Bond Belief (blue) (Rainbow Foil)
Soul Bond Belief (blue) (Rainbow Foil) ¥100
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (red)
Soul Bond Belief (red) ¥100
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (red) (Rainbow Foil)
Soul Bond Belief (red) (Rainbow Foil) ¥100
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (yellow)
Soul Bond Belief (yellow) ¥100
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (yellow) (Rainbow Foil)
Soul Bond Belief (yellow) (Rainbow Foil) ¥100
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Butcher (Blue)
Soul Butcher (Blue) ¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Red)
Soul Butcher (Red) ¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Yellow)
Soul Butcher (Yellow) ¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
Soul Cleaver (Blue) ¥100
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Red)
Soul Cleaver (Red) ¥100
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Yellow)
Soul Cleaver (Yellow) ¥100
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soulbond Resolve
Soulbond Resolve from ¥2,200
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Sound the Alarm (Red)
Sound the Alarm (Red) from ¥100
When this attacks a hero, they reveal their hand. If an attack reaction card is revealed this way, you may search your deck for a defense reaction card, reveal it, then shuffle and put it on top.
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