Products
Soul Bond Belief (blue) (Rainbow Foil)
¥100
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (red)
¥100
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (red) (Rainbow Foil)
¥100
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (yellow)
¥100
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (yellow) (Rainbow Foil)
¥100
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Butcher (Blue)
¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Red)
¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Yellow)
¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
¥100
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Red)
¥100
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Yellow)
¥100
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soulbond Resolve
from ¥2,200
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out
Sound the Alarm (Red)
from ¥100
When this attacks a hero, they reveal their hand. If an attack reaction card is revealed this way, you may search your deck for a defense reaction card, reveal it, then shuffle and put it on top.