Products
      
    
    
  
Zap Clappers (Promo)
¥10,300
  
  
    
  
When this defends, you may reveal an instant card from your hand. If you do, deal 1 arcane damage to the attacking hero.Blade Break (When the combat chain closes, if this defended, destroy it.)
      
    
    
  
Zealous Belting (Red) (Promo)
¥25,300
  
  
    
  
If there is a card in your pitch zone with {p} greater than Zealous Belting's base {p}, this gets go again.
      
    
    
  
Zealous Belting - (Promo)
¥7,600
  
  
    
  
If there is a card in your pitch zone with POWER greater than this card's base POWER, this gets go again.
      
    
    
  
Zen (Marvel)
¥7,900
  
  
    
  
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
      
    
    
  
Zen, Tamer of Purpose
¥100
  
  
    
  
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
        
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Zen, Tamer of Purpose (Marvel)
¥15,800
  
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
      
    
    
  
Zephyr Needle Left (1st Ed) - Cold Foil
¥7,900
  
  
    
  
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
      
    
    
  
Zephyr Needle Right (1st Ed) - Cold Foil
¥7,900
  
  
    
  
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
      
    
    
  
Zero to Fifty (Blue)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
      
    
    
  
Zero to Fifty (Red)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
      
    
    
  
Zero to Fifty (Yellow)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)